MiPS Lost Mine [IC]


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Garret takes out a whetstone and starts sharpening his dagger and rapier, as his fellow adventurers took out some dices and started playing with them.
 

After a brief rest, you struggle for a minute to try to move the horses' corpses and then get the bright idea to unhook the oxen from the wagon and use them to drag tho horses bodies off the trail. Once that is completed, a few minutes of intense searching finds a rough trail heading north into the woods. Investigation reveals several sets of goblin footprints around this rough trail. It looks like this might be a trail towards the goblins' lair.
 


Upon hearing what Vottr said, Garret stood up and volunteered to scout ahead. He pulled his hood up and ran into the foilage ahead.

OOC: @mips42 If need be, could you help me roll the appropriate dice rolls? Thanks in advance.
 

[OOC: Since SuperZero hasn't visited EN World since 24th September, he hasn't been able to have Caelynn spend her Hit Die to regain HP during our short rest. For the sake of the group, she should have done so. Is it alright if I roll that for her in this case? If so, here's my roll using 1d6+2: 1d6+2=6
That would put Cae back up to full HP, since she only lost 5 HP during the initial ambush.]

[OOC2: [MENTION=56746]mudbunny[/MENTION], did you want to have Brachnuss use his Hit Die to regain HP from the short rest?]

After making sure that the wagon is well-enough hidden in the brush, and that the oxen are securely tethered to a tree, Eddicus calls out to Vottr and Garrett, "Ah, yes! Coming right along here." He checks to see whether Garrett picked up the fallen map/scroll case. If the case is still lying on the ground, Eddicus picks it up and takes it with him, then hurries to catch up with the rest of the group.
 

[ooc: Yeah. I'll spend my HD to regain HP. I don't have my books or sheet with me, so I will check the amount I need to roll when I get home tonight.]
 

Ooc: I will happily roll anything you'd like, just let me know what you're wanting.

If the Triboar trail was rough, this footpath is positively primitive. Small trees and scrub press in close on either side and the trail itself is rough and uneven at best. In your passing, you can tell that the trail is fairly well used and that ten to twelve goblins have used it recently.
After following the trail for about fifteen minutes, you spot a tripwire leading to a snare trap that would have had you dangling from a nearby tree if you'd not seen it. The trail continues northward on the far side of the snare.
 



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