You know what's not fun? Always being one level behind because you only make 3 out of every 4 sessions because of your kid, and the two 'no kids' players are always one level higher and have much more influence on the game. That incentivizes people not to want to play, because when they do, they don't have as much fun.
Levels bring new class abilities, new spells every odd level, more HP to do more daring things, etc. There are many different things that contribute to the fun in a game, and levels is often one of those things. Heck, many players I know would feel guilty about being higher level than their friends.Why is anyone's fun predicated on having a character the same level as the others?
Why is anyone's fun predicated on having a character the same level as the others? There's very little difference in capability between same-tier characters of disparate levels in D&D 5e. And even characters of different tiers are able to contribute, plus level up fast.
I'm not saying use XP. But the argument for not using XP because "it's not fun to be a level behind" seems odd to me.
Levels bring new class abilities, new spells every odd level, more HP to do more daring things, etc. There are many different things that contribute to the fun in a game, and levels is often one of those things. Heck, many players I know would feel guilty about being higher level than their friends.
But the most important reason? Because this is your friend, he feels bummed about it, and he didn’t do anything wrong.
I just don't understand that. I don't care what other PCs' levels are as a player. If you're a few levels higher or lower than my character, that's just fine! My fun is based on being a bold adventurer confronting deadly perils, usually succeeding but sometimes failing, and helping to create an exciting, memorable tale along the way. To that end, someone else's level is pretty much irrelevant outside of the difficulty the party can handle though that's the same for groups with PCs all at the same level anyway.
It's not clear to me how someone can see it as a penalty to not be the same level as someone else because he or she missed a session. It strikes me as some kind of resentment that I would find unsettling at the table.
Again, use XP or don't use XP - it doesn't matter to me. But feeling "bummed" about this sort of thing is something I don't understand.
Yep. To me so much of the modern gaming focus is on that sheet and all the fiddly bits that it takes center stage. I read players talk about the game and so much is about leveling, and builds, etc. I want the focus to be on the adventure, the thrills of the exploration of some long lost tomb filled with deadly traps and foes. To make it work better with my group I switched to a simpler system that lacked many of the features of later systems. And I think its helping them to focus more on describing what they want to do and not assuming that well I can't do this because this is covered by feat X. Granted a lot of players love the PC customization game but I'd rather have a mechanically sparse character and let the player describe what they want to try and let me be the referee adjudicating the outcome with the help of my trusty dice and the simple rules. There is a lot less power differential in general in S&W which I run compared to 5e, and especially to 3e. A party with a Ranger 4, Fighter 6, Thief 8, Magic-User 5, Cleric 6 works just fine. In my last 5e campaign there was a 2 level difference between the high and low levels but they pimp slapped Demogorgon all the same. YMMV, IME, etc.
In any event if it works best for a group to have everyone the same level then game on and have fun that way.