Stalker0 said:
Jester, even if your able to get a list, is it really worth the added complexity to include this weapon ability? That means everytime you strike a guy, you have to figure out the AC range to use the ability, seems like too much work to me.
It's a shield ability, so you can precalculate it for anybody that has that shield. If it was a weapon ability, yeah, it would be much more of a pain in the butt to calculate every time you attacked someone with a shield.
I think the correct order would be
Everything that applies to your touch attack
Shield Bonus
Armor Bonus
Natural Armor Bonus
Suppose someone has a touch AC of 15, a +1 large shield of moogley-boogley like you are creating (3 point shield bonus), and 6 points of armor bonus from something else, for an AC of 24.
So the easy way to figure this out would be as follows: If the attacker hits, the shield isn't involved.
If the attacker misses the shield-bearer, check the attack roll versus his touch AC (conveniently mostly precalculated, but don't forget to include stuff that varies constantly like cover, buff spells, etc).
If the attack was less than the touch AC, it missed entirely and didn't touch the shield.
If it was >= the touch AC and less than the "shield AC" (which is touch + shield bonus), you hit the shield.
If it was greater than the shield AC, armor or natural armor stopped the hit.
Our hypothetical shield-bearer has a touch AC of 15, shield AC of 18, and full AC of 24.
So if you hit AC -100 through 14, you miss this guy flat out (missed his touch AC).
hit 15 through 17 (touch through shield AC), hit the shield.
>= shield AC, missed the shield, stopped by something else.
The alternative easiest way to do this is to say that if the attacker missed by the shield bonus or less, he hit the shield. Basically say the shield applies last.