I'm coming at this from a 3.5e perspective, but thoughts from any edition/Pathfinder, or just general medieval military knowledge, would help.
The situation in my game is a battle for a castle. There's a ballista on top of the donjon (50 ft. tall battlemented tower) and the PC's want the troops they are leading to fire at the ballista crew, but from behind a building that offers cover relative to the ballista.
Here's my thoughts:
-- Ballista is essentially a Direct Fire Weapon, analogous to an anti-tank gun or a machinegun. It fires straight on, not with a ballistic trajectory, so it can't hit archers hiding behind a building. And from the roof, it would have limited ability to shoot DOWN anywhere near the tower, because it would need to be jacked up to point the "muzzle" down, and there's a limit to how much that can be done.
-- Longbows are combination Direct Fire/Indirect Fire (ballistic trajectory) weapons. That is, you can fire up to get a plunging fire which is inaccurate, but can easily go over walls (like mortars and howitzers in modern warfare, or catapults and trebuchets in medieval warfare).
-- Crossbows are Direct Fire Weapons.
http://en.wikipedia.org/wiki/Direct_fire
http://en.wikipedia.org/wiki/Indirect_fire
Looking at combat modifiers (3.5 PHB, p. 151-2), I'm thinking:
-- Ballista fire at archers/crossbowmen behind a building: Impossible, as there's no line of effect and it's a direct fire weapon
-- Ballista fire at archers/crossbowmen in the open: No penalty or bonus.
-- Crossbow or bow fire from the open ground at ballista spotter on the edge of battlements: AC+8 (double cover, like an arrow slit)
-- Crossbow fire at ballista loaders (back from the battlements), either from open ground or behind a building: Impossible, as there's no line of effect and it's a direct fire weapon.
-- Longbow fire at ballista loaders (back from battlements), either from open ground or behind a building: Total Concealment, so pick a square and if it's inhabited, 50% miss chance. Also, AC is +8 for excellent cover/penalty for indirect fire.
Sound about right, or do you have other ideas?
The situation in my game is a battle for a castle. There's a ballista on top of the donjon (50 ft. tall battlemented tower) and the PC's want the troops they are leading to fire at the ballista crew, but from behind a building that offers cover relative to the ballista.
Here's my thoughts:
-- Ballista is essentially a Direct Fire Weapon, analogous to an anti-tank gun or a machinegun. It fires straight on, not with a ballistic trajectory, so it can't hit archers hiding behind a building. And from the roof, it would have limited ability to shoot DOWN anywhere near the tower, because it would need to be jacked up to point the "muzzle" down, and there's a limit to how much that can be done.
-- Longbows are combination Direct Fire/Indirect Fire (ballistic trajectory) weapons. That is, you can fire up to get a plunging fire which is inaccurate, but can easily go over walls (like mortars and howitzers in modern warfare, or catapults and trebuchets in medieval warfare).
-- Crossbows are Direct Fire Weapons.
http://en.wikipedia.org/wiki/Direct_fire
http://en.wikipedia.org/wiki/Indirect_fire
Looking at combat modifiers (3.5 PHB, p. 151-2), I'm thinking:
-- Ballista fire at archers/crossbowmen behind a building: Impossible, as there's no line of effect and it's a direct fire weapon
-- Ballista fire at archers/crossbowmen in the open: No penalty or bonus.
-- Crossbow or bow fire from the open ground at ballista spotter on the edge of battlements: AC+8 (double cover, like an arrow slit)
-- Crossbow fire at ballista loaders (back from the battlements), either from open ground or behind a building: Impossible, as there's no line of effect and it's a direct fire weapon.
-- Longbow fire at ballista loaders (back from battlements), either from open ground or behind a building: Total Concealment, so pick a square and if it's inhabited, 50% miss chance. Also, AC is +8 for excellent cover/penalty for indirect fire.
Sound about right, or do you have other ideas?