I like that idea. That would be an interesting way to implement something akin to the AEDU structure of 4e. Could make martials really interesting for [MENTION=996]Tony Vargas[/MENTION]I've also seen advanced manoeuvres that cost two dice but are full of awesome.
Try find and write here please.I bought a supplement that had some new manoeuvres, including warlord ones. I've also seen advanced manoeuvres that cost two dice but are full of awesome.
Sentinel feat. My fighter has this. Particularly effective feat with Polearm Master.
This is a bard ability.
- Crippling blow (reduce opponent's speed temporarily)
This one is effectively done with the trip attack: if it is successful, the target falls prone and must spend half its movement on standing up again.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.