ryryguy said:...but do you think WotC is intentionally keeping their power design framework proprietary, for whatever reason?
To sell more stuff later on?
ryryguy said:...but do you think WotC is intentionally keeping their power design framework proprietary, for whatever reason?
I can definitely see this being a DMG2 selling point.Delta said:To sell more stuff later on?
buzz said:Aside: I also think fans and publishers alike should probably live with the system for a while before going too nuts designing new powers and classes. It took my groups years to really grok 3e, and I don't think 4e, simpler or no, is really going to be that different.
Don't look a the weapon statistics, look at the expected damage by level guidelines in the DMG. At least I think that's how they do it.Ginnel said:half maximum damage surely?
kobold minions do 4 damage with a spear which is 1D8 and they have no stat bonuses to damage
True, but on the other hand - 60 € now and 60 € next year plus some extra play testing, or 120 € up-front, what do you prefer?Exactly. Same reason WotC held back certain iconic monsters from the MM. To help the MM2 sell better ("Look what is in here!").
If they gave us all the tools we wanted in the core books, we would not buy their splats.
Mustrum_Ridcully said:My guess is that a lot of power creation is still more "art" then science.
- How do you achieve the appropriate flavor of a power?
- How do you judge damage vs secondary effect and keywords?
I certainly don't think it's malicious. They're a business after all. That, and there's only so much room in the books. The 4e DMG has far more important issues to concern itself with.Radiating Gnome said:Well, I'm not sure if the decision to leave that sort of higher-level DM tool out of the DMG1 was entirely made to ensure some sales of the DMG2. I mean . . . what we have in the first three books is plenty of good material for a fairly new group to sit down and start playing. Not every DM wants to start creating their own classes and races and monsters right out of the gate.
I think it makes sense for the product itself to limit what's in the DMG1 to the more nuts-and-bolts sort of tools that a new DM is going to need.
Yea -- I just looked again at this. A 1st level kobold minion still does 4 damage because the low normal damage expression for 1st-3rd is 1d6+3, so 4 damage. A 12th level Troglodyte minion does 7 damage (Medium damage expression is 2d6+5.)Mustrum_Ridcully said:Don't look a the weapon statistics, look at the expected damage by level guidelines in the DMG. At least I think that's how they do it.