Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
Yep. As far as I remember, they were intended for a wuxia style of magic where you could deflect arrows and such.there were 3e psychic 'spells' that were basiclt lesser foresight, do they have anything like that?
If not, there's always the UA Mystic's Discipline that had a bunch of precognition ''spells'' that could be re-converted from spell points to spell slot and used as-is.
ie:
Mind Storm
Ransack Mind (
Phantom Betrayal (
Tremorsense (1st level conc., 1 min.) Divination. As a bonus action, you gain tremorsense with a radius of 30 feet, which lasts until your concentration ends.
Unwavering Eye (1st level, Divination). As a bonus action, you gain advantage on Wisdom checks for 1 minute.
Piercing Sight (2nd level; conc., 1 min.) Divination. As a bonus action, you gain the ability to see through objects that are up to 1 foot thick within 30 feet of you. This sight lasts until your concentration ends.
Precognitive Hunch (1st level Divination conc., 1 min.). As a bonus action, you open yourself to receive momentary insights that improve your odds of success; until your concentration ends, whenever you make an attack roll, a saving throw, or an ability check, you roll a d4 and add it to the total.
All-Around Sight (2n level Divination). In response to an attack hitting you, you use your reaction to impose disadvantage on that attack roll, possibly causing it to miss.
Danger Sense 3rd level Divination conc., 8 hr.). As an action, you create a psychic model of reality in your mind and set it to show you a few seconds into the future. Until your concentration ends, you can't be surprised, attack rolls against you can't gain advantage, and you gain a +10 bonus to initiative.
Victory Before Battle 5th level Divination). When you roll initiative, you can use this ability to grant yourself and up to five creatures of your choice within 60 feet of you a +10 bonus to initiative.
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