Mission to the Monastery of Two Winds

Morrus

Well, that was fun
Staff member
The fifth adventure in EN Publishing's War of the Burning Sky Campaign Saga has just been released in softcover and PDF format!

Mission to the Monastery of Two Winds is available in softcover for $12.98 or PDF for $5.99. As always, you can subscribe to the entire campaign saga, getting all twelve adventures for just $34.99 (that's under $3 per adventure!)
[imagel]http://enworld.rpgnow.com/products/product_22028.JPG[/imagel][bq]As the war spreads to new nations, the heroes set out for The Monastery of Two Winds, whose leaders - two enigmatic brothers - can guide the way to retrieving the lost Torch of the Burning Sky, which will tip the balance of power.

But two enemies threaten the order. From without, remnants of the army of Emperor Coaltongue besiege the mountain monastery. From within, one of the order's own is kidnapping innocents for cruel biomantic experiments.

Great danger and precious revelations await the heroes in their mission to The Monastery of Two Winds.

Welcome to the fifth adventure in the War of the Burning Sky Campaign Saga. Throughout the course of the campaign saga, a party of heroes will become involved in an escalating war between mighty magical nations, and after many adventures, military battles, and mysterious intrigue, it will be up to them to decide who will emerge victorious and rule in the aftermath.

An adventure for character levels 9-10.[/bq]
If you're not yet familiar with the War of the Burning Sky Campaign Saga, be sure to download the FREE Player's Guide and GM's Campaign Guide! And when you've done that, check out the first four installments in the saga:
And if you're still not convinced remember that:

 
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Yeah! If only my group could get together enough to get out of the first adventure. Still, I like reading them and dreaming of a day when we can game more than once a month.
 


Welcome to the boards!

The book does have some information about the Monestary and the Monks who live there. There is a short history as well as some new mechanics for building monks. There are also 'representative' monks listed in the NPC section

In short, each style has a Feat that can be taken as an alternate class feature. There is also a second alternate class feature, the 'Two Winds Weapon Training'

A little something more that probably doesn't need to be listed openly :)
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The Monks of the Two Winds tend to be multi-classed, east wind are Monk/Sorcerer while west wind are monk/Cleric {air domain/elemental mastery}

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Overall I like the history and the interesting variance of the Monks. They are definately not your typical DnD Monks! :)
 


I'm two sessions into this adventure.

Session one was after a long break (one player wasn't available) and a new player joined (he got "Three Weeping Ravens" to play) and consisted of the "briefing" and their arrival after the teleport, a short discussion with royalty and off they were to the monastery.

Last week's session was just the combat before the monastery. Some players were surprised how effective they were.

Session three (this friday) will start with the required roll once they enter the city ;)
I'm curious how things progress then.
 

I'm reminded of my group in Adventure 5. The final fight was still one of the most epic battles of the campaign to date.

Good luck with the town, and remember... they should not under any circumstance get Balance's boon... ;)
 



The heroes have been victorious, but... (Spoiler below)

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They managed to keep Balance alive, mobilised the vilagers and even defeated the army, but after that, Torrent got kidnepped during her regular meditations at the River Shrine.

I thought that might propt the group to explore the valley immediately, but the party now intends to go directly to the monastery to confront them why Torrent has been taken, as they put the hints of the other Seaquen group together and now suspect the Monastery behind the disappearance.

My thoughts on the situation:

The players (and myself) don't want to spend more than one more session with this "finished" mission (but Torrent is still missing and they wouldn't stop till they get her back and the full run of the valley would probably take 2-3 session at our pace)

The two masters will gladly greet them and thank them for repelling the Ragesians.
Both will claim that they got nothing to do with the disappearances of Torrent and the rest of the other group from Seaquen.

If I want to provoke a TPK their story may simply end there, when Pilus "helps" them to get to the valley only to "find out" later (when he destroyed them and any clues to be found in the valley) that whatever was in the valley was too great a danger and they really should be more careful to shut this thing off from the rest of the world.
But this would be pretty unclimatic as the party really enjoys the campaign and wants to play on (especially these characters), but they certainly won't start yet another group to continue the campaign.

My take on this:
- Pilus helps them to get to the valley and orders the monks guarding the valley to let them through.
- Once in the valley they meet and fight the mantidrake (it's just too cool not to bring up)
- The other "mutants" are commanded by Pilus/Caela to out of the party's sight
- The party reaches the Lab and finds the Mishaps
- The party enters the lab, finds Torrent and Caela confronts them without implying Pilus directly (and I know my party missed Balance's clue regarding him)
- Once the fight starts, Aurus appears, and "accidentaly" damages some of the lab equipment. At the same time Pilus triggers the storm of the lab, so the party may still assume that Pilus is uninvolved in that.
- The party should be able to escape the storm relatively unharmed (with Indomitability's boon and Tidereaver's tears) and return to the Monastery

I know that my party wouldn't trust anything that comes from the Monastery (especially the item that's supposed to be their only protection against the firestorm around the castle) if they suspect that Pilus is in any way involved in this, so the campaign would also almost stop there.
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Any other hints?
 

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