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Mithril and Masterwork

Here's one for ya' kreynolds . . . :D A perfect fit for you!



Rules Lawyer

Prerequisites: Knowledge (gaming) 10 ranks

Benefit: You are able to exert your will on others using the word of law. If a core book doesn't state something word-for-word and letter-by-letter, you can veto it and cause confusion to thos around you. Any serious gamer trying to operate with you in the vicinity take a -4 penalty to all rolls. It doesn't matter how illogical or senseless your rulings are, all that matters is that the letter of the law is absolute, no matter what. Heck, you even know more than the designers themselves, so no one can debate with you without suffering horrible, painful deaths at the hand of the word of law.

Normal: People who hear your senseless arguments laugh at you and give you a -4 morale penalty to all rolls.

Special: Also having the Thick-Headed feat doubles the effectiveness of Rules Lawyer.



:p
 

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Caliban said:


Since these items aren't in the DMG, whoever did the write up on them got it wrong. It's easy to do, since that whole section is vaguely worded. Where are they from, anyway?

Epic Level Handbook.

Feel the mud!
 

Anubis said:
This is another example of letter of the rules versus what was intended by the designers.

It may well be possible to put MW on these items. It would be, however, unnecesary and would not confer any bonuses, and would not be needed to further enhance the item.

One of THOSE things.

By the letter of the rules, it seems that you would need to make them masterwork before you could enchant them, and that in the case of armor, it would further reduce the armor check penalty. In the case of weapons, it would give a non-magical weapon a +1 attack bonus that doesn't stack with enhancement bonuses (and thus wouldn't affect an adamantite blade, but it would affect a mithral blade).

The intent of the designers seems to be that you can make mithral items masterwork, since Skip Williams is a designer, and he made the statement that they stack in his Sage Advice column, and it was later added to the FAQ.

You might want to ask Monte Cook though, since he's the one that is supposed to have written that part of the DMG.
 

Anubis said:


Epic Level Handbook.

Feel the mud!

*shrug* It's not a core rule book, and was not written by the original designers. Sounds like they did the write up of the items slightly wrong. It wouldn't be the first time that supplemental books made small mistakes like that, and it's an easy mistake to make in this case.
 
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Anubis said:
Here's one for ya' kreynolds . . . :D A perfect fit for you!

Lame. Weak. I took these...

What A Punkass [General]
You set the bar for being an ass on a message board.
Benefit: By selecting this feat, you actually possess the audacity to enter a message board for the first time, and actually disagree with the local “guru”. When the flames then get turned on you because, you disagreed with “the man”, you are a big enough punkass by this point that you actually have the tuercas to flame the local “guru”. Furthermore, all harsh responses from “the man” don’t even make a dent on your ego. Why? Because you’re just that big of a punkass.
Normal: Without this feat, the local “guru” or “the man” will more than likely chew you up and spit you out if you disagree with him.
Special: There is no guarantee that this feat will help you if you challenge the local “guru” when you have less than 200 posts under your belt already. Also, keep in mind that you need not be correct in your argument against the “the man” for this feat to be effective.

Untouchable [General]
You are innocent, no matter what you are accused of. Your purity is unbreakable by those that obviously envy you so.
Prerequisites: Cha 19+, Egotistical Egomanical Jackass, Feat Creation God, Get Whatever You Want, Greater Feat Creation God, Improved Feat Creation God, It’s Not Over Yet, Jackass, Shameless, Shmuck, Signature King, What A Punkass, must not have the Piss & Moan feat.
Benefit: There isn’t a soul on earth that could prove you are responsible for any wrong doing. Nothing you do is “bad”. You could be hanging from the middle of a traffic post overlooking Times Square, strapped into a funky swing custom tailored to hold two people while you conduct the business of professional exchange with a street walker right above a crowd of thousands of reporters and cameramen that are all outfitted with 50X telescopic zoom lenses that can capture 5,000 hours of high resolution digital recordings, and you still won’t get busted. It’s all good, baby.
Normal: Without this feat, it is quite likely that you will one day have to take the blame for your screwups.
Special: Even Bill Clinton wishes he was as smooth as you.
Note: You cannot use the Feat Creation God, Improved Feat Creation God, or Greater Feat Creation God feats to create this feat.

Reasonable DM [General]
You actually have logical reasons behind your DM rulings.
Prerequisites: Grow Up And Live With It, must not have the No Reason Required feat.
Benefit: All rulings you make are now backed up with legitimate reasons that can be easily explained to everyone. In other words, you’re no longer a dumbass of a DM.
Normal: Without this feat, you’re just a dumbass of a DM.
Special: Watch out for DMs with the No Reason Required feat. They’re real dumbasses.

Don't hurt yourself. Just leaves these feats up to me. ;)
 

Anubis, except they haven't, all the mithral weapons in Magic of Faerun included the additional Masterwork 150gp cost.

Err, the ELH is a nice one to compare against though, seeing all those nice specials. How much does that -5 penalty to dispel checks cost?

How much is the benefit of a +4 enhancement bonus to charisma AND a partial feat?
 

reiella said:
Anubis, except they haven't, all the mithral weapons in Magic of Faerun included the additional Masterwork 150gp cost.

Err, the ELH is a nice one to compare against though, seeing all those nice specials. How much does that -5 penalty to dispel checks cost?

How much is the benefit of a +4 enhancement bonus to charisma AND a partial feat?

Well, the ELH may not be core, but it's sure closer than MoF!

By the way, what were THEY smoking? Adding MW to a weapon costs 300, so whether that's how it goes or not, MoF got it wrong either way!
 


Ignoring the flames...

If you look just in the DMG there is inconsistent evidence.

The listed Admantine items all include the masterwork cost, suggesting masterwork quality can be applied to special materials items.

The listed Mithral items all omit the masterwork cost.

Personally I let it stack.
 

Anubis said:
Rules Lawyer

Prerequisites: Knowledge (gaming) 10 ranks

Benefit: You are able to exert your will on others using the word of law. If a core book doesn't state something word-for-word and letter-by-letter, you can veto it and cause confusion to thos around you.

I hate to break this to you, Anubis... but this is a RULES forum... we are interested in the rules here... not what designers "intended"... but what the book says. You can guess all day about what the designers "intended" - and six months after publication, what they intend now may be totally different than what they said then.

CASE IN POINT: Bruce Cordell independently (sort of) published an addendum to the Psionics Handbook last year. It directly contradicted the rules in Psionics Handbook. Are they Official WotC rulings on how to change the Psionic info? No. What we deal with are clarifications of existing rules.

If it makes any difference, I use your version of the masterwork rules myself, under the supposition that if someone were to take the time and skill to make exotic material into an item, they would have ALSO made it masterwork at the same time. Therefore, all Mithral items already count as masterwork in all ways in my campaign. PERIOD.
 

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