D&D General Mixed Level Party

I've seen several threads on other sites lately about how one PC is stronger than another, and it is ruining the game for the other players. It got me thinking how we used to run mixed level parties. Sometimes a character would die, and they would start back at level 1, even if the others were level 5. So, my questions to all of you are:
  1. Have you ever run a mixed level campaign? If so, how did the players like it?
  2. Have you ever run a mixed level short adventure? Did the players like it?
  3. Have you ever run a same level campaign, but the power balance so consistent with a three or four level difference? If so, how did the players respond?
  4. Lastly, if you have run any of these things - how did you, as DM, like it? Why?
Thanks.
 

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aco175

Legend
I have not run anything lately other than an AL adventure at a convention a couple years ago. That was when we had a group of 2nd level PCs and one was 4th level. He could take more damage and do a couple things more than the others, but it did not feel overpowered. I think the player did a good job of not doing more and letting the rest of the party do things as well.

In 2e times I played joined a long standing campaign as a one-off for a night. It was ok since we were in high school and went to a college in Boston to play with the 'cool kids'. Were were allowed to make 5th level PCs to join their party of 9th level PCs. It was a bit of a mashup since we were joining their party and it made for like 10 PCs that night. We did contribute some, but not as much as we could have. The DM did do a good job of having a side attack from the main fight come around to where we were so we has something we could handle.

In 3e, we had a couple campaigns where we would allow dead PCs to join at one level less than the rest of the group and it was ok. We had played with starting at 1st level, but that wore thin after we had a part at 10th level and the new PC was 1st level and kept dying. Might have worked in 2e since each class had a different XP chart and some classes could catch up fast if the high level PCs earned 5,000xp, then the 1st level PC is suddenly 3rd of 4th level.
 

Richards

Legend
In my 3.5 Wing Three campaign, we ended up with each player having two separate PCs, and at the beginning of each adventure we'd have them decide which of the two they'd be running for that session. As they started occasionally favoring one PC over the other, that PC ended up earning more XP and becoming higher-level than the other one. I ended the campaign when the higher-up PCs were at 20th level, but we had others still at 14th-level or so.

It made it difficult to come up with level-appropriate adventures, since I never knew ahead of time which PCs would be going through the adventure. But that ended up being not too much of a problem, since the PCs were all part of an Adventurers Guild and had Guild rings that allowed them to teleport back to their headquarters and send their counterpart (that player's other PC) back in their place, so if the lower-level PCs found themselves in over their heads, they could always swap out with the more powerful PCs. Of course, that just ended up with the more-powerful PCs gaining even more XP than their counterparts....

The players liked having the flexibility of having more than one PC, and as three of them were new to D&D, it allowed them to test out more character concepts than they would have been able to do with a sole PC. (This campaign ran for 9 years.)

Johnathan
 

  1. Have you ever run a mixed level campaign? If so, how did the players like it?
Yes, players did not like it. Many players left the campaign due to the disparity in the ability to influence the campaign. Last one like this was 3.5E and probably a decade or more ago.
  1. Have you ever run a mixed level short adventure? Did the players like it?
Recently only for AL and it worked fairly fine because of the limited amount of combat and the short term keeps such things from becoming overly aware.
  1. Have you ever run a same level campaign, but the power balance so consistent with a three or four level difference? If so, how did the players respond?
Not in decades. We've gotten competent at managing the campaigns so this doesn't happen.
  1. Lastly, if you have run any of these things - how did you, as DM, like it? Why?
Decades ago I used to think that their should be some sort of 'natural consequences' or penalty for character death. Or that it somehow made in game sense to replace lost characters with new characters at first level or at least some lower level. But no, not anymore. It's a game, and if something doesn't add fun to the game, then why put it in? And for me, such natural consequences doesn't add fun.
 

Yora

Legend
I guess being the lowest level character in a party is much less of an issue when there will frequently be other parties in which the same character will be one of the higher level ones.

It really us based on the assumption of non-permanent parties with rotating and replacing characters.
 

iserith

Magic Wordsmith
I've seen several threads on other sites lately about how one PC is stronger than another, and it is ruining the game for the other players. It got me thinking how we used to run mixed level parties. Sometimes a character would die, and they would start back at level 1, even if the others were level 5. So, my questions to all of you are:
  1. Have you ever run a mixed level campaign? If so, how did the players like it?
  2. Have you ever run a mixed level short adventure? Did the players like it?
  3. Have you ever run a same level campaign, but the power balance so consistent with a three or four level difference? If so, how did the players respond?
  4. Lastly, if you have run any of these things - how did you, as DM, like it? Why?
Thanks.
1. Yes, and currently doing so. A player pool with more than one PC per player will tend to result in this outcome, particularly if you have to start at a much lower level should your character die. It works, and we like it just fine.

2. Yes, but the level spread wasn't anything outside of a particular tier (so levels 1 to 4 or 5 to 10 for example). It was normal for everyone in the context of those sort of pickup games, so there were never any issues, and the game worked fine.

3. I'm not sure what this means.

4. I didn't see it as any different than running any other adventure, from a DM's perspective.
 

R_J_K75

Legend
  1. Have you ever run a mixed level campaign? If so, how did the players like it?
Yes, I have run and played in them. Two reasons I recall this happening was 1) not everyone in the game group played every game, so naturally some players advanced quicker than others. 2) PC death, we usually started new characters at two levels lower than the average party level. These both were acceptable for us, everyone understood this before they started playing and no one complained, whined or took their dice and went home.
 

Lanefan

Victoria Rules
I've seen several threads on other sites lately about how one PC is stronger than another, and it is ruining the game for the other players. It got me thinking how we used to run mixed level parties. Sometimes a character would die, and they would start back at level 1, even if the others were level 5.
First off, starting all the way back at 1st level is a bit harsh. Were the rest of the party all 5th I'd most likely start the new one at 4th. That said...
Have you ever run a mixed level campaign? If so, how did the players like it?
Always, and so far (38 years later) so good. Rare indeed (other than when they're just starting out as raw 1sts) is the party where everyone happens to be the same level.
  1. Have you ever run a mixed level short adventure? Did the players like it?
  2. Have you ever run a same level campaign, but the power balance so consistent with a three or four level difference? If so, how did the players respond?
No; and no, at least not intentionally.
  1. Lastly, if you have run any of these things - how did you, as DM, like it? Why?
As DM I don't even think about it - it's simply another element the game contains. BUT, I should throw in a huge caveat here: mixed-level works much better in some editions than in others.

0e-1e-2e and to some extent 5e can handle mixed-level groups without much problem if any, IME provided no single character is more than 2 levels from the party average in either direction; or 1 level off the average if the highest in the party is 5th or less. Thus, a range of 2nd-4th (average 3rd) or 6th-10th (average 8th) works OK, but one 2nd in a party of 5ths or a single 6th where everyone else is 10th isn't really sustainable beyond the very short-term (e.g. the lower-level character got there by losing a bunch of levels and is awaiting Restoration). Flip side: a single 7th in a party of 3rd-4ths doesn't work very well either.

3e and 4e don't handle mixed-level parties well at all: the power curve is too steep in 3e and the ability mismatch too great in 4e, paerticularly if the level range spans a tier break.

Further, in 0e-1e-2e where a) level drain is a thing and b) classes advance at different speeds, it's pretty much guaranteed there'll be level variance within the party now and then; and the system is flexible enough to deal with such.
 

Lanefan

Victoria Rules
3. I'm not sure what this means.
I think the OP is referring to situations where while the characters are the same level (and maybe even the same class) there's a vast imbalance between them somewhere else, be it in stats or magic items or whatever.

A souped-up example: two 6th-level Fighters - one is Str 18 Con 18 and has +5 plate and a bunch of other magic, the other has Str 14, Con 12, and his prized possession is a +1 shortsword that glows in the dark.
 

Charlaquin

Goblin Queen (She/Her/Hers)
I haven’t yet, but I would like to. I find the idea really interesting. I do think it would work best for a group where there’s a large stable of rotating party members, either because there is a large group of rotating players, the players each have multiple characters, or both. That way, any power disparities are dynamic. One session you may have the weakest character in the party and the next session you may have the strongest. Most of the time you’ll probably be somewhere in-between.
 

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