mleibrock's in-game thread for Council of Thieves

OOC - Mike, I think you mean to state Liath's iniative in your stat block (you said Janiven) and right now...no, no one is manning the crossbow on top of the wagon.
 

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During the surprise round, Janiven looses an arrow right into the head of HK1 atop the horseback and it is a deadly shot. The men also fell 3 more of the hellknights (8, 10 and 11 are down). Red boxes indicate less than 0 HP. The wagon has stopped just past the bridge and those knights who have not gone out to attack the forward group have surrounded the wagon to protect it.


Liath and Dru are up.

Attached is an updated map and here is the initiative order:

Liath - 19
Dru - 18
HK6 - 17
HK2 - 15
HK9 - 13
Suzume - 12
Anundr - 10
Man 6 - 9
Man 1 - 9
HK12 - 8
Man 2 - 8
Tiko - 8
Man 4 - 7
Janiven - 7
HK5 - 6
HK7 - 6
Man 5 - 5
HK4 - 5
Man 3 - 3
HK3 - 3
 

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Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2

Dru, having no good missile attack (they're not in hand axe range yet), and much preferring up-close-and-personal melee work anyway, remains where he is and as still as he can be for now.

[sblock=Dru Xorik, Cav2, sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier L2, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 24 [10+1Con+1FC+10+1Con+1FC]
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +2, CMB: +4, CMD: 15
Hero Points: 1

Saves:
Fort: +5 = +3[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day ) [allies gain +1 to att subject whenever Dru threatens subject]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.
*Aid Allies - adjacent ally receives a +3 bonus to his Armor Class, attack roll, saving throw, or skill check

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [8 ranks at L2]:
Climb 1 ranks, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 ranks, (+1 cha), (+3 class skill) = +5
Intimidate 1 ranks, (+1 cha), (+3 class skill) = +5
Perception 1 ranks, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 2 ranks, (+1 dex), (+3 class skill) = +6 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 2 ranks, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +6 (+7)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +5 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +4 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +4 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 
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[section]

Liath stands just long enough to loose an arrow of her own, which flies off into the wind without coming close to a foe, then crouches once more in hopes that she won't be noticed just yet.
[/section]

[sblock=Actions/Rolls]Longbow Attack, Damage (1d20+5=12, 1d8=7) Pretty sure that misses, but lemme know if I need to retcon the post for some damage.[/sblock]
 

Suzume tries to stay hidden waiting for just the right moment to pop up and loose a bolt before charging to the attack.

[sblock=ooc] Just waiting for the Hellknights. [/sblock]
 

Mike, 12 does indeed miss, 1d20+2=11 (perception roll for Hellknight noticing your arrow) - Let's say your miss was bad enough that the Hellknight did not even notice you shot at him. Dru stays put.

Hellknight #6 perception roll(1d20+2=4), is oblivious to the rest of your group.

Hellknight #2 on horseback swings his Masterwork Longsword at Man 3 (1d20+6=23) and hits decisively, doing maximum damage (1d8+2=10). The wounded man stumbles from the impact and falls to his knees. He's not dead yet but he is certainly injured badly.

Knight 9 chooses attacks Man 1 and hits (1d20+6=19) for (1d8+2=5) 5 pts of damage.


Suzume and Anundr are up.
 

Suzume raises the crossbow taken from a dead Hellknight in the sewers. Perhaps the dead man's spirit haunts the weapon for the bolt flies well wide of the mark (Hellknight #5H). With a squawk of dismay he abandons the cursed thing and moves toward the wagon (to say L16) pulling his blade.
 

Drulox "Dru" Xorik, human Order of the Dragon Cavalier L2

Dru falls in with Suzume, headed for, say, K16.
 
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