mleibrock's in-game thread for Council of Thieves

Glad you are back and I hope you are feeling much better. The group has currently stopped about 50' away. So you are not within range for that unless you move forward.

OOC: Sorry for the delay, between the holidays, taking a vacation and then getting a bad cold I've been out of touch. But I have returned!Initiative (1d20+2=19) Are the Zombies in range of channel energy (30')?
 

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Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1

Dru's initiative: initiative (1d20+1=15)

OOC: Actually, the last roll I made for Dru was init. but I'm not sure if that applied to the current situation or a previous one. The prior roll was a 13, so I'm good with acting at either 13 or 15 init. *shrug*


[sblock=Dru Xorik, Cav1, Sheet]
Drulox ("Dru") Xorik, Human, Order of the Dragon Cavalier1, age: 20
Align: C/G Deity: Sarenrae
S15 +2mod = [13(3pts) +2 racial adj. (human)]
D13 +1 mod = (3pts)
C13 +1 mod = (3pts)
I 11 +0 mod = (1pt)
W12 +1 mod = (2pts)
C13 +1 mod = (3pts)
Total = 15 pts

HP: 12/12
AC: 20 [10base+8Half Plate+2HvyShield+0dex(armor)] [in Hide+Shld: AC 17, FF 16, T 11]
FF: 20 T: 10
(W/O shield - AC: 18, FF: 18, T: 10)
BAB: +1, CMB: +2, CMD: 13
Hero Points: 1 [add +8 to any d20 roll if declared before roll is made, +4 after]

Saves:
Fort: +4 = +2[class]+1[ability]+1[trait]
Ref: +1 = +0[class]+1[ability]
Will: +1 = +0[class]+1[ability]

Cavalier Class and Order of the Dragon Features:
*Challenge 1/day, deals extra damage = Cav Lvl, with each hit ) [allies gain +1 to att subject whenever Dru threatens subject] [Challenge is a SWIFT ACTION, usable 1/day at 1st, 2/day at 4th, 3/day at 7th, to max 7/day at 19th]
*Perception and Survival added to class skills. [When use Survival to find food and water or protect from weather, gain bonus = 1/2 cav level, min +1]
*Tactician - Precise Strike Teamwork Feat -- By spending 1 standard action, Dru can grant his teamwork feat, Precise Strike, to all allies w/in 30 feet who can see and hear him. Feat grants to each flanking ally +1d6 damage against flanked opponent.

Feats:
*Weapon Focus, Greatsword (+1 att) [Reg. feat]
*Weapon Focus, Flail (+1 att) [Human bonus feat]
*Precise Strike (Cavalier Bonus Teamwork feat) Req: must flank with ally Eff: all flanking allies who have this feat deal an extra 1d6 precision damage with each successful attack.

Skills [6 ranks at L1]:
Climb 1 rank, (+2 str), (+3 class skill) = +6 [-1 in half plate, +3 in Hide]
Diplomacy 1 rank, (+1 cha), (+3 class skill) = +5
Intimidate 1 rank, (+1 cha), (+3 class skill) = +5
Perception 1 rank, (+1 wis), (+3 class skill), (+1/2 cav level, min +1) = +6
Ride 1 rank, (+1 dex), (+3 class skill) = +5 [no ACP on Blister, otherwise, -2 in 1/2 plate +2 inHide]
Survival 1 rank, (+1 wis), (+3 class skill) (+1/2 cav level to find food/shelter, min+1) = +5 (+6)

TRAITS
Resilient [+1 Fort saves]
Rich Parents [starting money=900 gp]

[900 gp starting money due to trait]
*= Gear of Choice
*Half Plate (+8 AC) (-7 ACP) (600gp)
Back-up Armor: Hide Armor (+4 AC) (15gp)
*Heavy Wooden Shield (+2 AC) (7gp) (ordinarily used but not always- strapped on back if not)
Greatsword +5 att/2d6+3, 19-20/X2 (50gp) (strapped across his back when not in use, under the shield)
*Flail +4 att/1d8+2, X2, Disarm, Trip (8gp)
2 Handaxes, +3 att/1d6+2, X3 (6gp) (used as missiles mostly)
Short Sword +3 att/1d6+2, 19-20/X2 (10gp)
Backpack (2gp)
Hammer (the tool kind not the weapon kind) (5sp)
4 Days' Trail Rations (2gp)
Waterskin (1gp)
Whetstone (2cp)
Potions of Healing (gift from Janiven), 3
10gp 4 sp 8 cp remaining money

Mount - "Blister", Light Horse (Palomino)
*Fancy* Studded Leather Barding (130 gp, +3 AC)
*Ornate* Military Saddle (40 gp)
*Heavy Duty* Bit & Bridle (4gp)
*Tricked Out Fancy* Saddlebags (8gp)
[/sblock]
 

Suzume raises the holy symbol he wears in his left hand and waits to see if the zombies come toward the group or if any of his companions advance.
 

Anundr continues to move forward, his greatsword in hand. If the beings ahead gave resistance, he was determined to put them down quickly.
 



Zombies

So here is the situation. Tiko, Liath and Suzume can see there are 5 zombies up 50' ahead. They were all huddled around something unseen on the ground but Liath let an arrow fly that plunked right in the back of one of them that was facing away (It did hit but the zombie (#3) showed no reaction). All faces are on your group now. The others in your group can not yet see them as Suzume's light source does not illuminate that far.

For those of you that can see, Zombie #5 stands up and begins to movie toward the group.

[sblock=Initiative Order]

Zombie #4 20
Suzume 19
Liath
17
Dru
15
Zombie 5
15
Zombie 1
14
Zombie 3 14
Anundr 12
Tiko 11
Janiven 10
Zombie 2 10

[/sblock]

Anundr initiative 1d20+3=12
Tiko initiative 1d20+3=11
 
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"Let them come." Anundr stands his ground, preparing to strike the first creature to come in range.

OOC: Ready action to attack
 

Zombie #5 moves 30' toward the group - it is now within 20' of you all (more or less depending on your position in the marching order. Which I guess you should tell me at this point.) Attached is a map.

All please post your action, your desired starting position and end position and we can resolve the first round. The green line is the sewage muck which you can step in if desired but a -2 penalty/action penalty will be assessed.

[sblock=Combat Status]
Code:
                      Initiative                  HP
[COLOR="#000080"]Zombie 4                20                        -0[/COLOR]
Suzume                  19                        8/8
Liath                   17                       10/10
Dru                     15                       12/12
[COLOR="#000080"]Zombie 5                15                        -0
Zombie 1                14                        -0
Zombie 3                14                        -5[/COLOR]
Anundr                  12                        8/13
Tiko                    11                        5/10
Janiven                 10                        -7
[COLOR="#000080"]Zombie 2                10                        -0[/COLOR]
[/sblock]
 

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