This thread could rapidly turn into a house rule thread, which I don't intend for it to be.
Everyone has fair points. I'll just add, that I love 4e, but find the the kid gloves are on waaayy too much. I DM a party of 6 and they are pretty sound strategically. Based on how they play, using creatures that have trample, while cinematically may be interesting, leads to a quick death. There just isn't much room for me to make sub par decisions with monsters and have fights at any sort of threat level beyond non existent. Hence, when I noticed EVERY creature in MM2 with different wording for trample it made me wonder if they changed how trample works.
Mort_Q,
If WotC had a glossary entry for Trample somewhere on how it specifically works, then there would be no need to rewrite rules over and over. Since powers are designed to be the exception to the rule, one can never be too sure if the new trample wording in MM2 is by design, in that those creatures don't provoke with trample, or if they are choosing to save space by not writing something that is obvious. I suspect the latter is the case.
For our game, updating trample for all creatures to match the MM2 description for trample (which lacks the line about provoking) wouldn't break much and I'd be much more inclined to use those creatures, and that power specifically.
Besides, I'm not the type of DM who would abuse it anyways. I'm not about to dance back and forth over a player multiple times with the same application of the power!
