MM2 Excerpt: Pod Demon

"Yes, another very cool monster. The designers seem to have a much better grasp of the system now and are really churning out some good stuff."

The problem is, I like the MM1 creatures. I don't want good metallics and bag-o-hitpoint chromatics. I guess they can't errata the entire MM1. I suppose they could come up with an optional rule to reduce hps and increase damage (as many of us have houseruled).
 

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My only major response to this is -- AAARRGH! Those are the exact same mechanics I was thinking of using for the final Far Realm monstrosity in a campaign I'm planning! I don't dare use this guy, 'cause I want my players to be surprised and creeped out.

Only real differences is 1) my baddie will be a 33 solo, 2) there'll be no limit to the number of minions it can have, and its "minion spam burst" ability recharges every 25% of its HP. I've got a thread in the 4E homebrew forum about it somewhere, hehe.

Did I mention.... AAARRGGHHH!! ;)
 

"Yes, another very cool monster. The designers seem to have a much better grasp of the system now and are really churning out some good stuff."

The problem is, I like the MM1 creatures. I don't want good metallics and bag-o-hitpoint chromatics. I guess they can't errata the entire MM1. I suppose they could come up with an optional rule to reduce hps and increase damage (as many of us have houseruled).
Yeah, I agree with this. The game I DM is mostly guys who have never played D&D before, guys who don't even own a PHB. It's up to me to translate the whole D&D experience into something they can understand, so I stick to monsters they already know from myth (dragons, wyvern, dwarves, medusa) or ones that are just so iconic to D&D that they just can't be missed (beholders, mind flayers, kobolds (I know kobolds have their mythological roots, but I think it's fair to say that D&D has made them something new)).

So while the Pod Demon is super-awesome, it's something I wouldn't be able to use more than once in my campaign, if even that, because my players will be saying, "Come on, I want to fight some orcs, like in Lord of the Rings!" Same problem with the metallic dragons; my players already find the idea of chromatic dragons a little silly. "What, a dragon that breathes ice? Dragons are supposed to breathe fire!"

It's not so much that my players are unimaginitive, but more that, as a group, we prefer the iconic over the new and unexpected. Still, that doesn't mean the Pod Demon isn't a good monster. It's killer design, sounds like a lot of fun to play with. I just hope MM2 contains some stuff that players will recognize; some sprites or merfolk or a cerberus or something.
 

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