MM2 Preview Starspawn

Phaezen

First Post
Todays Preview is up

Consider me sold on MM2 after this preview. This is one tasty monster to throw at a party.

I am really enjoying the oldschool CoC style horror elements that 4e is full of. From the Far Realm, The Starlock/Starpawn elements and other things like that.
 

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ppaladin123

Adventurer
Todays Preview is up

Consider me sold on MM2 after this preview. This is one tasty monster to throw at a party.

I am really enjoying the oldschool CoC style horror elements that 4e is full of. From the Far Realm, The Starlock/Starpawn elements and other things like that.

I like that these are the very same beings that star warlocks derive power from. Caiphon, Acamar, Hadar, Gibbeth, Zhudun, etc. show up in the names of warlock spells/curses. I'd love it if these guys out as epic level threats. Imagine what happens when a star-warlock is forced to fight his patron. :)
 

Mentat55

First Post
For some reason I really dig that this is a controller monster that only deals ongoing damage. And it just feels like a black hole, with that aura and Corpse Star's Grip.
 

Phaezen

First Post
I like that these are the very same beings that star warlocks derive power from. Caiphon, Acamar, Hadar, Gibbeth, Zhudun, etc. show up in the names of warlock spells/curses. I'd love it if these guys out as epic level threats. Imagine what happens when a star-warlock is forced to fight his patron. :)

I am actually really liking that even though there isn't a default setting, the fluff is consistant between the various sourcebooks.

For some reason I really dig that this is a controller monster that only deals ongoing damage. And it just feels like a black hole, with that aura and Corpse Star's Grip.

Mobile, non teleporty characters will hate running into a line of 2 or 3 of these... Especialy when the auras start kicking in and expanding.
 




FourthBear

First Post
The stars are living creatures on D&D?
Some appear to be. In the background on the star pact for warlocks, it appears that at least some stars have some kind of sentience, although the ones seen described vaguely so far appear to be alien and frequently sinister. I don't believe I've seen anything that indicates that all stars are sentient.
 

Nebulous

Legend
Whoa. That was is badass! Now, is all that fluff ALSO in the MM, or is that just there for the Dragon article. That stuff needs to be in the book! Regardless, i totally dig its powers. That is one scary monster. I was excited about the MM2 anyway but now i really am. And there's another use for that stupid Nightwalker mini i've never used :devil:
 

Plane Sailing

Astral Admin - Mwahahaha!
I am actually really liking that even though there isn't a default setting, the fluff is consistant between the various sourcebooks.

I'm developing the opinion that 4e actually has the strongest default setting ever, because so much crunch is associated with the default setting... it might not have a name, but in every other respect...

Cheers!
 

The stars are living creatures on D&D?

Living might be saying too much...

So far, the fluff related to Star Pacts suggests stars have a kind of sentience. If not that, at least they do have a sinister influence. Whether all do is another matter (and maybe some are nice?). Not all stars are actually stars, it appears. Acamar apparently is a black hole (possibly only visible because of the heating gas that it eats? Or because it's fantasy. ;) )

Twist might be if this is also true for the sun of the material world, and Pelor is keeping its "stable"?
 

Drkfathr1

First Post
I prefer to visualize the concept as some Stars aren't actually stars at all, but portals to the Far Realm, and the entities these "stars" are named for are the true entities that give star pact warlocks their power.

I also like the idea that some stars and star clusters might actually warp space/time enough to create portals into the Far Realm that those same entities take advantage of.

Thus those who draw their power from the "stars" are actually drawing power from those horrible alien things...

Foolish mortals, if only they knew.
 


Nymrohd

First Post
I'm developing the opinion that 4e actually has the strongest default setting ever, because so much crunch is associated with the default setting... it might not have a name, but in every other respect...

Cheers!

So very true. Just look through the MP PPs, the PoL default fluff is all over the place. To be honest 4E remind me somewhat of Monte's Arcane Unearthed in this respect. The crunch and the fluff mix constantly.

As for the starspawn, I like it. I don't know if I'd ever want to see a star as a monster though primarily because I cannot see how any power a player can get in 4E could ever affect something as massive as a star. They would make great Far Realm like dungeons though.
 

chaotix42

First Post
I like this dude a lot! He has some really unique powers - slowly degrading ongoing damage is nice & startling for those PCs already used to the save mechanics. The xorn, adamantine dragon, and now this starspawn - it seems like the designers & developers are getting really creative with their system. Great work guys!

One of the best parts is my PCs are 14th lvl now, so I can use some of the monsters they've previewed so far! :devil:
 



hong

WotC's bitch
Isn't Starspawn a Decepticon?

Also, the 4E assumed setting may be very strong, but I like how it's also very modular. I'm not a big fan of Mythos stuff, so it's easy to just ignore all of that (and ban warlocks).
 


NexH

First Post
I do not like the humanoid form of the Maw of Acamar; I was hoping for a more otherworldly shape, specially since they seem focused on destruction and not on interaction with mortals.

However, I like the concept of the star spawn, and I found the stats for the Maw of Acamar very evocative.
 

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