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MM2 Rant

Kai Lord said:
I'll see those five and raise you ten:

Bone Ooze

I'm about as pro Ooze as you can get (who else would create the Epic Oozemaster?), and I didn't really care for the Bone Ooze or any of the other new oozes in this book. It was a step backwards for oozes everywhere. :(
 

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Crothian said:
I'm about as pro Ooze as you can get (who else would create the Epic Oozemaster?)

That bring up an interesting hijack question: has anyone else lost patience for Andy's articles and made Epic PrC conversions? I made an epic Pale Master and True Necromancer.
 

Psion said:


That bring up an interesting hijack question: has anyone else lost patience for Andy's articles and made Epic PrC conversions? I made an epic Pale Master and True Necromancer.

Well, seeing as how it's doubtful that the group I'm with will ever ge tthere, it's not that big a deal with me. There is a pretty good Epic Spellsword over in the House Rules that someone else did.
 

Psion said:


That bring up an interesting hijack question: has anyone else lost patience for Andy's articles and made Epic PrC conversions? I made an epic Pale Master and True Necromancer.

What I'd prefer is for him to produce new PrC specific feats. Epic progressions are easy because anyone can just increase the amount of times PrC's uses class abilities. What I'd like are official new feats along the lines of the epic Arcane Archer's Improved Arrow of Death and the epic Assassin's Improved Death Attack.
 

Originally posted by creamsteak:
My fantasy creatures are much less fantastic than the ones they use, and therefore I always get stuck creating my own.

Not that I disagree creamsteak (in fact I find I have the same trouble a lot of the time), but what do you mean by this? And which monsters do you consider to be over the top in the MM and MM2?
 

Psion said:


That bring up an interesting hijack question: has anyone else lost patience for Andy's articles and made Epic PrC conversions? I made an epic Pale Master and True Necromancer.

You have??? Any chance (beg, plead, grovel) that you could put these up on the boards?
 

The only Problems I have are as follows:
1: Power inflation for the Giants.....If you compare them to giants of similar size in the first mm...good gawd, their strenght and con are between 6 and 10 points higher.....steroids maybe ?

2:They really really messed up the gem dragons ..this is to me the most dissapointing part of the book...they arent so much a conversion as just taking the names and reinventing them whole cloth...I say Boo ..hisss grrr..

other than that I am passably placated.
 

Back to the main question on hand: No I did not much care for it. I spent a good 1/2 hour at a local hobby store a bit ago looking through it, and honestly I was not very impressed. I admit some of the critters were done nicely, and the artwork is nothing short of fantastic . . but something about it. The save or dies I did not like at all, I always ditched them in previous editions, and will still ditch them to this day.

And i remember reading a while back (when 3e was just coming out and being previewed) reading an article somewhere with people mentioning that the save or die rules were no longer going to be used, instead using permanent ability damage and such. I don't remember where I read it . . just remember :p .

TempesT
 

Psion said:


I'll take that death knight as ante. As for the rest: put your pennies away! :p

I agree Psion. Death Knights are basically the BEST of the lot. That's because they are old skool AND yet still so darn useful! :) Heck I might just make old Galdor INTO a Death Knight! ;)
 

Wow. I really liked MM2. Sure, there are some "misses" in there, but there are an awful lot of hits too. In fact, I was inspired to develop complete adventures around some of the monsters in there for my D&D campaign, something that hasn't happened in a while.

I wouldn't mind a book that goes into more detail on creating monsters, althoug I still have the Dragon article that gave the procedure for it. But I don't think the MM(s) should be it. The Monster Manuals are manuals full of monsters. It's what they've always been, and what most people--including me--want from them.

As far as the gem dragons, well, any changes they made didn't bother me at all, because I've never liked the gem dragons anyway and refuse to use them. But hey, that's just me. :)

Besides, any book that brings Linnorm dragons into 3rd edition can't be all bad. :D
 

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