Wednesday Boy
The Nerd WhoFell to Earth
Do people really ban words from their tables?
I don't allow "moist", "lobsters" (although "lobster" is okay), or "chotchke". If you don't like it, play somewhere else.
Do people really ban words from their tables?
Be careful they may start commenting about the clothes you wear being old fashioned & outdated, or that your taste in cars is still popular, at your local senior citizen center. They may ask if you ever met Henry ford himself.
Calling someone gamers stupid might not be the best way to get new younger players in to our hobby, or even play a second time at your table.
I couldn't possibly care less that you are bothered by the fact that I don't like concepts like aggro and dps in my RPG game at the table. I don't care to expand the hobby, especially if that means taking it in directions that I'm not interested in. Why would that bother you? Do you presume that everyone has to play one big-tent uni-game, and therefore people should compromise their own tastes and accept elements that they dislike just so that someone somewhere else will be happy? And as for being bothered at my "lack of respect for the influence of D&D"--that might almost be insulting if it weren't so assinine.Honestly, this sort of thinking bothers me far far more than even the people who talk about 'rolling toons'. And I really dislike calling characters toons - makes me want to declare duck season. (I dislike calling them toons in MMOs as well).
It bothers me for two reasons; firstly a lack of desire to expand the hobby and secondly rejecting MMOs indicates to me a complete lack of respect of D&D and its influence.
Honestly the game sounds like a computer game to me - and not on the players' side. The part you've described is an arbitrary puzzle with an oh-so-convenient solution located in the next room. And you're putting special elements into the encounter quite intentionally - it's all sounding extremely artificial to me. And as if you are setting it up to be approached as a game. All the PCs are doing is approaching it as a slightly different one to the one you want. Combat is more interesting than a fetch quest or a "click the random object" quest. And the party doesn't even get the mental reward of having been creative, merely having solved the arbitrary puzzle you set them. A creative group given license to be creative will come up with solutions and ideas you never expected - and you don't get that from a series of well defined Sierra-style quests.
Tabletop RPGs come with their own terminology, which in most cases is equally simplistic and no less impenetrable to newcomers. I can't help feeling that this thread is the pot calling the kettle black.
But I knew what you meant. Let's say that a certain tone is desired by an element of the player base, and the reference to tanks, dps, aggro (or for that matter, some more D&D specific terminology like skill monkey or something) is in direct contradiction to that tone.