They don't bother me really, but then I suppose I'm somewhat partial to some degree of hack and slash anyway, and I like having some amount of it in my game. Tank doesn't bother me at all, it's what the fighter does, don't matter how you describe it. Draw aggro? Go ahead and say you'll do it, I'll be smiling evilly behind my DM screen because those goblins aren't going to chase after you as soon as they spot you, they'll just pull out their bows and shoot you in the ass. Toon and mob feel a bit out of place because they're related to the underlying programming in an MMO or their MUD predecessors, but I won't get too worked up about it, I just don't use terms like that at the tabble and maybe it'll wear off. DPS maybe bothers me a bit, but it's not the terminology, but the thinking behind it instead. To me, you're gaming in a mindset that reduces everything to number-crunching and I don't like calculating everything on a spreadsheet before hand.