MnM Cyberpunk Game "Digital Seed" OOC Thread

Especially in such a low point game, each character should have their own 'niche' where they shine in comparison to the other characters in the group. I'm just trying to figure out what mine is for my character. Right now I am considering having my Beast Girl fill the the 'wheelgirl' niche, but I don't understand the Weath system stuff the GM is using or how to get vehicles =/
 

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Elfy said:
Especially in such a low point game, each character should have their own 'niche' where they shine in comparison to the other characters in the group. I'm just trying to figure out what mine is for my character. Right now I am considering having my Beast Girl fill the the 'wheelgirl' niche, but I don't understand the Weath system stuff the GM is using or how to get vehicles =/
Well it depends if you want your vehicle, to be integral to your character then we can work out something, i.e. use the vehicle rules from MnM, would be the easiest way, I am willing to work with you to get what you want :)

A wheelman would be awesome by the way!

BTW The wealth system is more for after gameplay begins and the characters make in-game purchases, or use their wealth to get things done, important character stuff for concept should be purchased with character points at character creation :) if you want a vehicle we can use a version of Headquarters, call it The Ride and give you an amount of points to build a vehicle :)
 
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Here is a Feat from The Algernon Files that seems to meet my needs. Would this be an acceptable way to get my vehicle(s)?

Vehicle (The Algernon Files, page 126)
You possess an extraordinary vehicle (or vehicles).
Benefit: You possess a vehicle constructed from a pool of points equal to 5x your PL. A PL 5 character could have a special vehicle built on up to 25 points, for example. At the GM’s discretion, this pool of points may be split among multiple vehicles, so long as the total number of points used does not exceed the pool limit established by your PL.
 
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Other areas...

- Wired-Reflex/Superspeed. You will not be running hundreds of miles an hour but you would be fast
- Face (wo)man. Bluff, etc
- Weapon Master (max out your BAB, Attack Focus Melee, High DEX with Attack Finesse)
- Stealth/Breaking and Entry specialist
- Hacker

Just some thoughts
 

Cause I was bored, speedster character ;)

Dĩma; PL 5; Init: +12 (dex +feat); DEF: 23*/14 flat-footed (Menatl 14); SPD: 50ft; ATK: Melee +7 (unarmed +1S) or Ranged +7 (machine pistol +3L); SV: DMG +2/+8, FORT +2, REF +8, WILL +0; STR 12, DEX 18, CON 14, INT 10, WIS 10, CHA 12
SKILLS: Acrobatics 5/+9, Language (Arabic [native], English), Move Silent 2/+6, Spot 2/+2, Taunt 2/+3
FEATS: Attack Finesse, Dodge*, Evasion, Multifire, Point Blank Shot, Rapid Shot
POWERS: Wired-Reflexes, Internal radio headgear [source for all powers] – Superspeed +4 (flaw: Obvious; stunts: Radio Hearing {extra: Radio Transmitting}; cost: 5pp/level +3pp stunts; total: 23pp)
EQUIPMENT: Lined Coat [source tech] Armor +2 (cost: 2pp); Chultz-Russ 8mm Machine Pistol [source tech] Weapon/lethal +3 (extra: Autofire; flaw: Magazine 20rds; total: 3pp), Night glasses (look like sunglasses) [source tech] Super-Feat: Dark Vision (flaw: Device; total: 1pp)
WEAKNESS: Quirk [Mercenary code of honor] (-5pp)

Attributes 16 +BAB 9 +BDB 8 +Skills 6+Feats 12 +Powers 23 +Equipment 6 -Weakness -5 =75pp

Dĩma ('DEE-mah'; Arabic for rain or lightning) is the only name she has used for a 5 years, ever sense her 'upgrade'. Of Arabic decent, but raised in the US, she has been exposed to both worlds. Never comfortable with any kind of submissive role, she joined the military right out of HS, and her natural abilities moved her to the forefront of candidates for Special Projects. Her wired-reflexes IV are state-of-the-art but they make her movements 'to smooth' and so fast, it is obvious that something is changed.
 
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Last but not least, a hacker, breaking and entry specialist ;)

Silk; PL 5; Init: +3 (dex); DEF: 17/14 flat-footed (Mental 14); SPD: 30ft; ATK: Melee +5 (unarmed +2S), Ranged +6 (silver-gun +3L); SV: DMG +2, FORT +2, REF +3, WILL +0; STR 14, DEX 16, CON 14, INT 18, WIS 10, CHA 10
SKILLS: Computer 6/+10(15), Disable Device 6/+10, Hide 2/+5, Knowledge (security) 2/+6, Move Silent 2/+5, Open Locks 6/+9, Search 2/+6
FEATS: Assessment, Dodge, Point Blank Shot, Surprise Strike
POWERS: Datajack [source tech] Datalink* +5 (total: 5pp)
EQUIPMENT: Lined Coat [source tech] Armor +2 (total: 2pp), Ares Silver-Gun [source tech] Weapon/lethal +3 (extra: Multifire; flaw: Magazine 15rd; stunt: Penetration; total: 4pp), Camo-Cloak [source tech] Invisibility +1 (flaw: Device; total: 1pp), Night visors [source tech] Dark Vision (flaw: Device; total: 1pp), Unitool [source tech] Gadget +2 (total: 2pp)

*with the 2:1 skill points, Datalink does not work out point wise, so I thought it might also add its level to Disable Device or Open locks… just a thought

Attributes 22 +BAB 9 +BDB 8 +Skills 13 +Feats 8 +Powers 5 +Equipment 10 =Total 75
 
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