apesamongus
First Post
It's not so much that it changes expectations, it's that it screws with niches and what certain spells/abilities/whatever are supposed to be good at.FreeTheSlaves said:Importantly from a metagame perspective, the mob allows an easy way to run a large crowd without having to run averages in my head. It does recalibrate player expectations of how their pcs interact with the world, but if used sparingly and with good cause I reckon it will add to the campaign.
Big group of weak opponents -
Fighter with great cleave/wwa = cuisinart
Wizard with fireball = new goblin kabob merchant
Wizard with charm person = pinata
Mob -
Fighter with great cleave/wwa = grappled and ripped to shreads
Wizard with fireball = ehh still has a chance, maybe
Wizard with charm person = probably still gets killed, but vastly weakens the mob
I don't think it's a huge leap to expect a new method for running large crouds of opponents should result in people good at taking out large crouds still being good at fighting large crouds and people poorly equiped to deal with them still being poorly equiped.