[Modern]Bonuses by State?

Believer said:
I want to post some edits and explanations to the general New York posts.

-2 Charisma... because we are a******s compared to the rest of the country

-10 to Drive in New Jersey... because they don't know how to label roads properly

-10 to Geography (except Local) .... because we are so good we don't need to know about the rest of the country.

-5 Diplomacy to any Non-American (includes Jersey and protectorates) simply because... we don't give a damn, we are better than you.

-5 to all Sports Knowledge... if it isn't Yankees... it doesn't need to be known
Note: If the Yankees end up losing anything other than the World Series than all NY with a rank in sports Knowledge must make a Fortitude save (DC based on how bad they lose + 10)... failure means they suffer -2 to all stats for the next 5 days and lose control of their beserker rage ability (it activates when DM wants it to)... save means -1 to all stats for the next 2 days.

If North of NYC (80 % OF THE STATE):
+1 to Rifles
+1 to Shotgun
If in NYC:
+1 to Pistol
+1 to Knives


Feats: Berserker's Rage (Ever seen a NY driver trying to drive through NYC?)

I'll agree with the Berserker Rage; but in NJ we label our streets; New Yorkers just don't give a hoot and drive however the hell they want. And better than us? Don't make me laugh. What you call a chemical attack, we call Tuesday. We'll outlast every one o yiz.
 

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Dark Jezter said:
Utah

+2 Wisdom, -2 Dexterity. Utahns have developed great patience from dealing with the hordes of Californians that migrate to Utah every year, but Utahns are lousy drivers.

+2 bonus to Survival checks; the first day of the deer hunt is practically a state holiday in Utah.

-2 penalty to drive checks. Even the most calm and patient Utahn can turn into a road rage machine when they're behind the wheel.

+2 bonus to Profession (Cooking: Dutch Oven) checks.


+2 bonus to climb might be good since there are quite a few rock climbers here too.
 
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Washington State

One small problem: There are three subraces. For the record, I'm a Native Pacific Northwesterner.

Native Pacific Northwesterners (Endangered)

+2 Wis (Strong willed, don't let others talk them out of their ideas)
+2 Con (Don't get sick much from all the rain)
-4 Cha (Don't shower much, complain about Californicators destroying the PacNW all the time. This is a recent change - if you are playing in pre-Californification Washington State, this becomes a +2)

+4 to Knowledge (Pre-Californification history)
+4 to Drive rolls in wet weather
-4 to Drive rolls in snow
+4 to Profession (Barrista)
+4 to Perform (Whine)

Favored enemy: Removed due to possible misinterpretation.
Favored class: Druid

The native Washingtonian is generally a [removed due to possible misinterpretation] who complains long and bitterly about the destruction of their native habitat by the process of Californification. When they aren't complaining about Californification, they are complaining about the pitiful state of their sports teams, which always seem to be on the cusp of a championship year, but always choke at the finals. They love the constantly soggy weather, and when they aren't complaining about sports teams or Californians, they're complaining about Californian sports teams that can't drive in wet weather.

They never actually do anything about any of these problems, however.

Californian expatriates
-2 Wis (Hey, they're Californians. They do crazy things that make no sense.)
+2 Int (They were smart enough to move out of California)
+2 Cha (California is full of beautiful, charismatic, manipulative people)

+4 to Drive (Like a maniac) except in the below conditions.
-4 to Drive rolls in wet weather
-8 to Drive rolls in snow
+4 to Profession (Real Estate Development)
+4 to Knowledge (Real Estate law)

Favored class: Rogue

[removed due to possible misinterpretation]

During the early '80s, Californian (and more specifically Los Angeles) had deteriorated into a barely livable smoggy mess. Meanwhile, Washington state (and more specifically the Puget Sound basin) had turned into a pleasant, gentle, nice place to raise a family.

So, a small fraction of California's population (the smart ones) decided to move to Washington. As the value "a small fraction of California's population" was much larger than Washington state's population at the time, the end result was what the natives refer to as the Californification of Washington state: in a short amount of time, real estate prices skyrocketed, the living quality plunged, commute times tripled, and people started being mean to each other.

Californian expatriates think they are the best drivers in the world - and they are, as long as a) it's dry, and b) you count "best" as meaning "get from point a to point b with minimal regard for the safety of your fellow drivers." About the only traffic law they do follow is to always head in the direction that the rest of traffic is heading.

They have also taken real estate to new levels, manipulating land prices so high that most of the Natives can't find homes within 2 hours of their work.


Eastern Washingtonians

+2 Str (Lots of physical labor)
+2 Con (Lots of physical labor)
-4 Int (Dumber than a brick)
-4 Wis ([removed due to possible misinterpretation])
-2 Cha (They aren't too pretty over there - even the girls tend to have a plug 'o chew in their cheeks)

+4 to Drive rolls in snow

Favored class: Barbarian

Rural, poor, and uneducated, the eastern half of the state is practically a whole separate state. In fact, many people from both sides of the state think that each half would be better off without the other. In reality, losing eastern Washington would be like removing leg irons from a championship sprinter for western Washington, while eastern Washington would sink like a stone if they lost the massive benefits they get from the [removed due to possible misinterpretation] these sad people have brutish, nasty and brief lives, mainly consisting of agricultural labor and tractor pulls.

If playing in a pre-Californification campaign, this category applies to anybody living outside of the Seattle metropolitan area.

For a slightly different take, see here.
 
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Pariah said:
Oho! Stereotype regional feats? Let me lampoon the best state in the whole US (Mine, of course)

Tennessee [Eastern]

+2 Dexerity (We pick the banjo real good, and shoot guns real good)
+2 Constitution (We don't hold to that high falutin' snake oil medicine, we's tough)
-4 Charisma (Ew're not from round hair, ar ye, boy?)
-2 Intelligence (We larned all we need by 4th grade)

Tennesseeans have had a rich history of being good ole fashioned country folk that are somewhat ignorant of more worldly matters. They have a reputation for being able to shoot a fly's wings off at 50 paces with their trusty "Betsy", and everyone here has a good "coon" hunting dog. They don't really have a reputation for highly intellectual endeavors, though they exhibit a certain native cunning. They are somewhat insular and don't take well to those that they consider to be outsiders (and some say all those they aren't related to are considered outsiders)

+2 Animal Handling
+2 Profession (Cooking) "Vittles"
+2 Survival(Wilderness Lore)
+2 Perform (Banjo/Guitar/Fiddle)
+2 Poison(Natural poisons) (all that snake handling! :eek: )

Tennesseans, like the people from Arkansas,start off Illiterate, and must expend skill points to become Literate in their native tongue.

All Tennesseans automatically receive proficency in

Ranged Weapon(Rifle)
Ranged Weapon(Shotgun)
Ranged Weapon(Pistol)

They also recieve a bonus Weapon Focus feat for one of the above, as everyone is taught to wield a gun here by 5 years of age.

I'd ammend this to inculde a -8 in Drive. I mean really, they'll give anyone a license in TN.
 
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Alabama
-1 Intelligence we larned all we needle to know bee caused we graduated the sixth grade
-2 wisdom Famous last words Yall looked what eye can do. Furneral usually follows.

Alabamains are liteareate in their own language but other languages to include common are a cross class skill. Alabamaians language is cross class skill for everyone not an native.

+2 to brewing profession but it generally gets five to ten in pen on a failed skilled check.
+2 local history War of who ate the last chicken leg at the family union, what pappy done in war, who started what fuel.
-4 check on all other knowledge rolls. But better than state who rates fifty who have an -6.
Automatic proficiency in two of following
Ranged Weapon (rifle, shot gun, pistol) On nat 1 critical hit friend or innocent bystander.
Rage ability once per day per level against Yankees. Yankees being any critter born 20 miles north of where character was borned.
+2 perform (banjo, guitar, fiddle, jug)
+2 in drive if off road /unpaved road else -4
 
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New Hampshire (Native)

+2 Con, -2 Charisma Granite Staters are tough and hardy, but have difficulty expressing thoughts, emotions, ideas, concepts, words, or just about anything beyond "ayuh", "nope", and "you can't get theah from heah".

+2 Craft (maple sugaring)
+2 Drive (we deal with ice, snow, and Massachusetts drivers)

No Taxes: Granite Staters add +1 to determine what they can buy.

Cheap: Granite Staters must make a Wisdom check to replace anything they own that might, maybe, possibly be repaired someday.
 

AFGNCAAP said:
Surprised this one hasn't popped up yet . . .


TEXAS

+2 Str, -2 Dex. Add an additional die type to height & weight rolls. Things are bigger in Texas, but not necessarily faster.

+2 bonus to Intelligence checks when trying to understand Spanish or Tex-Mex terms/words.

+2 to Fortitude saves against alcohol or spicy Tex-Mex entrees.

+2 bonus to Wealth rolls when purchaing any sort of truck or firearm.

May select one of the following feats for free:
* Skill Focus (Knowledge--football)
* Exotic Weapon Proficiency (chainsaw)

State Identity: Many Texans are proud to be from Texas, and regard their state identity as strongly (if not more so) than their national identity. Any bonuses gained from inspiration or morale are doubled for a Texan if the method used calls upon some aspect of Texan identity (e.g., "Remember the Alamo!" or "Gig `em, Aggies!"). This effect is tripled (instead of doubled) if the method used also has a Texas flag, shape of the state, or some combination thereof visible to all Texans within range.


There ya go. Yep.
Actually I was thinking Texans should be something like the Half-Celestial Template. And +2 bonus to diplomacy checks since we are the friendliest folks in the world. :D


"Never ask a man if he is from Texas. If he is he'll tell ya, If he ain't you don't want to embarrass him."
 

Minnesotans

+2 Con: 'Weather forecast' is a misnomer here. We have @#@$#^# cold and dry, cold and wet, or hot and dry.
+2 Int: Quicker than the average American, this gives us the edge we need to hold off the stronger Dakotans.
-2 Wis: You live where?
+4 Cha: Minnesota nice, and all. Converts the Evil Canadians attempting to invade, or directs individuals with the Blue Badge of Courage (an Iowan going out of state) into Wisconsin if need be (our only real foes).

Cold, Fire Resistance 5 - We survive all sorts of weather.

+8 bonus to driving in slippery conditions.
 

AFGNCAAP said:
Surprised this one hasn't popped up yet . . .


TEXAS

+2 Str, -2 Dex. Add an additional die type to height & weight rolls. Things are bigger in Texas, but not necessarily faster.

+2 bonus to Intelligence checks when trying to understand Spanish or Tex-Mex terms/words.

+2 to Fortitude saves against alcohol or spicy Tex-Mex entrees.

+2 bonus to Wealth rolls when purchaing any sort of truck or firearm.

May select one of the following feats for free:
* Skill Focus (Knowledge--football)
* Exotic Weapon Proficiency (chainsaw)

State Identity: Many Texans are proud to be from Texas, and regard their state identity as strongly (if not more so) than their national identity. Any bonuses gained from inspiration or morale are doubled for a Texan if the method used calls upon some aspect of Texan identity (e.g., "Remember the Alamo!" or "Gig `em, Aggies!"). This effect is tripled (instead of doubled) if the method used also has a Texas flag, shape of the state, or some combination thereof visible to all Texans within range.


There ya go. Yep.


Don't forget this ability most natives have:

Drive Like a Demon:All native Texans think they are potintial Nascar material. They get +2 to drive checks when on freeways and +2 to Intimidate non-natives when driving. Native Texans always drive 20 to 30 miles over the speed limit when on freeways and 10 to 20 miles over the limit on regular roads during good road conditions. Unless, your over the age of 60 then you drive 5 miles under the speed limit or if your driving an 18 wheeler then add another 10 mph to your freeway speeds. In the case of situations of ice or snow on the roads, Texans recieve a -8 to drive checks.
 

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