Almost the simplest method. Though it would require a damage type (firearm or ballistic) and then an armor property (advanced or anti-ballistic).
I still will say, if you are now going to account for one type of damage and have a special type of armor for that damage type, then you should also account for the current damage types; piercing, slashing, bludgeoning.
And then are you going to use resistance, damage reduction, hardness, special AC or what mechanic?
IMO, none of that is worth it to me. Might as well use a different system than 5E if you want to go there and start tracking hit locations, lingering damage, ...