JoeGKushner
Adventurer
The Modern GM Screen is a beautiful four panel screen that includes an adventure and initiative cards.
The screen itself is one of my favorites in terms of action and flow. It has ninjas, fantasy-modern characters like drow in sunglasses, and other goodies from spy genres. The interior collects vital information broken down as follows:
Skills: Includes Name, Ability, Untrained, and Action.
Purchase Dcs: Includes Item Cost, Purchase DC
Sample Opposed Checks: Includes task, skill and opposing skill.
Right Tool For the Job: Skill and Associated Item.
Actions in Combat: Includes Attack and Move Actions, as well as Attack of opportunity notes.
Condensed Grapple Rules:
Concealment with exmaple and miss chance.
Cover with degree, cover bonus and reflex saves.
Attack roll modifiers with circumstance and melee and missile modifiers.
Defense Modifiers
Size Modifiers
Size and Defense of Objects
Light Sources, inclduing item, light and duration.
Object hardness and hit points including break DC.
Driver Options
Vehicle Speeds and Modifiers
Collision Damage
Damage to Occupants
Vehicle Sizes
Collision Direction
Chase Scale Fire Arcs and Character Scale Fire Arcs
It's all laid out in an easy to use fashion. As far as a screen goes, it gets the job done.
It's the interior that I didn't like. Now perhaps White Wolf has spoiled me with their great books that help add to the setting but the adventure, Come for the Reaping, didn't do anything for me. The players have to go investigate one of their fellow agents and wind up fighting a bunch of zombies and their master in a corporate environment. It'd be okay but I got tired of reading, “The African-American guard's name is Malcolm Douglas. He's been disemboweled. The front of his uniform is a bloody mess.” Every zombie is like this. Why?
Get rid of the names and gory descriptions and background and this adventure would be about half the size. The maps are great and the general idea is good but I just don't see a lot of viability in players gunning down zombies, especially if you're playing a more realistic campaign as this one is tied into the Urbana Arcana setting.
The fact that there are pregenerated characters and initiative cards already filled out for said characters, also made me shrug my shoulders. More useful material for d20 Modern itself would've been preferable. How about maps? I can always use maps of modern settings and often use them for other games as well. How about Prestige Classes as the core book only has Advanced Ones?
For me, Come For the Reaping did nothing. If you're into All Flesh Must Be Eaten, then this is right up you're ally as you get to fight against the zombies and their master while searching for the agent.
For d20 Modern GMs though, the screen is worth the investment.
The screen itself is one of my favorites in terms of action and flow. It has ninjas, fantasy-modern characters like drow in sunglasses, and other goodies from spy genres. The interior collects vital information broken down as follows:
Skills: Includes Name, Ability, Untrained, and Action.
Purchase Dcs: Includes Item Cost, Purchase DC
Sample Opposed Checks: Includes task, skill and opposing skill.
Right Tool For the Job: Skill and Associated Item.
Actions in Combat: Includes Attack and Move Actions, as well as Attack of opportunity notes.
Condensed Grapple Rules:
Concealment with exmaple and miss chance.
Cover with degree, cover bonus and reflex saves.
Attack roll modifiers with circumstance and melee and missile modifiers.
Defense Modifiers
Size Modifiers
Size and Defense of Objects
Light Sources, inclduing item, light and duration.
Object hardness and hit points including break DC.
Driver Options
Vehicle Speeds and Modifiers
Collision Damage
Damage to Occupants
Vehicle Sizes
Collision Direction
Chase Scale Fire Arcs and Character Scale Fire Arcs
It's all laid out in an easy to use fashion. As far as a screen goes, it gets the job done.
It's the interior that I didn't like. Now perhaps White Wolf has spoiled me with their great books that help add to the setting but the adventure, Come for the Reaping, didn't do anything for me. The players have to go investigate one of their fellow agents and wind up fighting a bunch of zombies and their master in a corporate environment. It'd be okay but I got tired of reading, “The African-American guard's name is Malcolm Douglas. He's been disemboweled. The front of his uniform is a bloody mess.” Every zombie is like this. Why?
Get rid of the names and gory descriptions and background and this adventure would be about half the size. The maps are great and the general idea is good but I just don't see a lot of viability in players gunning down zombies, especially if you're playing a more realistic campaign as this one is tied into the Urbana Arcana setting.
The fact that there are pregenerated characters and initiative cards already filled out for said characters, also made me shrug my shoulders. More useful material for d20 Modern itself would've been preferable. How about maps? I can always use maps of modern settings and often use them for other games as well. How about Prestige Classes as the core book only has Advanced Ones?
For me, Come For the Reaping did nothing. If you're into All Flesh Must Be Eaten, then this is right up you're ally as you get to fight against the zombies and their master while searching for the agent.
For d20 Modern GMs though, the screen is worth the investment.