Modern Lifestyle

Morrus

Well, that was fun
Staff member
Lifestyle items include travel expenses, entertainment and meals beyond the ordinary, and housing, for those characters interested in buying a home rather than renting. Lifestyle items are shown on the table below.

[bar]Table: Lifestyle Items[/bar]
Housing
Purchase DC
Small Condo28
Large Condo30
Small House30
Medium House32
Large house34
Mansion34

Entertainment
Purchase DC
Movie Ticket3
Theatre ticket7
Sporting event ticket7

Meals
Purchase DC
Fast food2
Family restaurant4
Upscale restaurant7
Fancy restaurant9

Transportation
Purchase DC
Airfare
Domestic, coach14
Domestic, first class17
International, coach18
International, first class22
Car rental
Economy car6
Mid-size or truck8
Luxury10

Lodging
Purchase DC
Budget motel7
Average hotel9
Upscale hotel11

Housing
: A number of types of homes are mentioned on Table:Lifestyle. The purchase DC covers the down payment, not the total cost of the home. (A character buying a home does not have to worry about mortgage payments; they simply replace the hero’s rent, which is already accounted for in the Wealth system)
The small house and condo are one- or two-bedroom homes, probably with curbside parking. The large condo and medium house are three-bedroom homes with garage or carport parking for one or two cars. The large house is a four-bedroom home with a two-car garage, while the mansion is a five- or six-bedroom home with an extra den, spacious rooms throughout, and a three-car garage. All of these homes are of typical construction; luxury appointments or avant garde design is available with a +2 increase to the purchase DC.
Location dramatically affects a home’s value. The given purchase DC assumes a typical suburban location. An undesirable location, such as a bad neighborhood or a remote rural site, reduces the purchase DC by 2. A particularly good location in an upscale neighborhood or city center increases the purchase DC by 2.
Entertainment: Purchase DCs are given for several entertainment options. They represent the purchase of a single ticket. A pair of tickets can be purchased together; doing so increases the purchase DC by 2.
Meals: Several typical meal costs are provided. The cost of picking up the tab for additional diners adds +2 per person to the purchase DC.
Transportation: Airfare tickets are for a single passenger round trip. One-way tickets are available, but only reduce the purchase DC by 2. Car rentals and lodging rates are per day.
[h=5]Services[/h] The broad spectrum of services available to characters is only represented in overview here. Services are identified on Table:Services.

[bar]Table: Services[/bar]

Item
Purchase DC
Auto repair
1 to 10 hp damage15
11 to 20 hp damage18
21 to 30 hp damage21
31+ hp damage34
Towing8
Bail bonds
Property crime13
Assault crime16
Death crime22
Bribery
Bouncer6
Bureaucrat10
Informant7
Police officer10
Legal services10 + lawyer's Knowledge(civics) ranks
Medical Services
Long-term care10
Restore hit points12
Surgery15
Treat poison/disease10


Auto Repair
: Having a car repaired can be expensive; how expensive depends on the amount of damage the vehicle has suffered. The purchase DCs for damage repair assume the vehicle has not actually been disabled; if it has, increase the purchase DC by +3. Repair generally takes 1 day for every 10 hit points of damage dealt, and results in the vehicle being returned to full hit points.
Bail Bonds: Characters jailed for crimes can seek bail. Bail is a monetary guarantee that the suspect will show up for his trial. The bail amount is set by a judge or magistrate, sometimes immediately following arrest (for minor crimes) and sometimes days later (for serious crimes). If bail is granted, a character can arrange for a bail bond—a loan that covers bail. The purchase DCs represent the fees associated with the loan; the bond itself is paid back to the bond agency when the hero shows up for trial. If the hero fails to show up, the agency loses the bail loan, and may send bounty hunters or other thugs after the character.
Bail amounts vary dramatically, depending on the seriousness of the crime, the suspect’s criminal history, his or her role in society, his or her family life, and other factors the judge believes indicate that the character will or will not flee (or commit other crimes) before the trial. An upstanding citizen with a good job and a family who has never before been charged with a crime gets minimal bail; a career criminal with nothing to lose gets maximum bail or may not be granted bail at all. The purchase DCs shown assume the suspect is viewed positively by the court. If not, increase the purchase DC by as much as 5. Whatever the base purchase DC, a successful Diplomacy check (DC 15) by the suspect reduces the purchase DC by 2.
Property Crime: The crime involved only the destruction of property; no one was attacked or seriously hurt as part of the crime.
Assault Crime: The crime involved an attack intended to capture, kill, or seriously injure the victim.
Death Crime: Someone dieds a result of the crime.
Medical Services: A character’s medical insurance is built into his or her Wealth bonus; the purchase DCs represent the ancillary expenses not covered, or only partly covered, by insurance. Medical services must be paid for in full regardless of whether they are successful. See the Treat Injury skill for more information on the medical services described below.
In a hospital setting, the necessary treat Injury checks are always successful. The purchase DC is per check.
Long-Term Care: The purchase DC represents treatment for regaining hit points or ability score points more quickly than normal on a given day.
Restore Hit Points: The purchase DC represents treatment for hit point damage from wounds or injuries on a given day.
Surgery: The purchase DC represents the cost of a single surgical procedure.
Poison/Disease: The purchase DC represents one application of treatment for a poison or disease.
 

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