GMMichael
Guide of Modos
I have just uploaded Modos RPG Version 1.4 Update to the downloads area.
Want 32 pages of new rules, play demos, revised spells and monsters, and codified, easy-to-access rules?
Welcome to Modos RPG version 1.4. This rules module plugs directly into version 1.3, in continued pursuit of the original game's goal: to provide fast, simple, and free roleplaying game rules.
This module debuts new contest rules, emphasizing that contests (d20 resolution rolls) are not based on pass/fail - a creativity stumbling block. Instead, contests work on a Pro/Tie/Con system, with a more flexible favorable/unfavorable outcome as a result.
Additionally, the magic system has been unified with the range rules of the core rules module, which means that there's no need to count squares or draw lines-of-sight to cast spells - if you don't want to.
As before, this game is freeware: take, modify, and share it. Add your own module or just play with the original rules, but above all: have fun!
You can find the file here in the downloads section. Please use this thread for comments.
Want 32 pages of new rules, play demos, revised spells and monsters, and codified, easy-to-access rules?
Welcome to Modos RPG version 1.4. This rules module plugs directly into version 1.3, in continued pursuit of the original game's goal: to provide fast, simple, and free roleplaying game rules.
This module debuts new contest rules, emphasizing that contests (d20 resolution rolls) are not based on pass/fail - a creativity stumbling block. Instead, contests work on a Pro/Tie/Con system, with a more flexible favorable/unfavorable outcome as a result.
Additionally, the magic system has been unified with the range rules of the core rules module, which means that there's no need to count squares or draw lines-of-sight to cast spells - if you don't want to.
As before, this game is freeware: take, modify, and share it. Add your own module or just play with the original rules, but above all: have fun!
You can find the file here in the downloads section. Please use this thread for comments.
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