irdeggman said:Captain Howdy said:I really like Fields of Blood as a whole, and the mass combat rules are great. I don't have it in front of me right now, but I seem to remember some sort of system where each player contolled a realm in a campaign world, and the rounds went by like seasons, or something to that effect. A group doesn't even need a DM. That's a different game entirely, though. But the basic mass combat rules are really good, too. Check it out if you see it.
The game was (is) Birthright and it was published by TSR.
It is still alive at the Official fansite Birthright.net.
As I read CaptainHowdy's post, it seems to me he was saying he recalled "Fields of Blood" having those traits, not that he recalled another game having them.
irdeggman said:From what I've read of Fields of Blood it seems awful similar (bordering on plagerism - but I can't really say that since I haven't read the book yet) to the Birthright setting.
The Birthright setting had the old gods dying and imbuing the mortal survivors with traces of their blood. Granting them abilities (blood abilities).
There was also a system of ruling with domain actions and regency (a system of collecting something from those being ruled which aiding in performing domain actions.)
There was also a system for handling mass combat, since war was a common theme.
Read the info from the links I've provided and let me know how "similar" Fields of Blood really is.
Note that the BRCS-playtest was first posted Feb 2003 (and announced on this web site by the way).
The rest of the progression to the current 'product' has been posted constantly.
IIRC, Birthright is cited as an insipiration for Fields of Blood.
Plagiarism is generally when you take someone else's work and try to pass it off (with maybe a few words changed) as your own. While Fields of Blood certainly does borrow many concepts from Birthright, it does so with different approaches and new mechanics. 80% of the *concepts* may be from Birthright, but just about all of the rules that make them happen are new.
In that sense, Empire (from AEG) is also BirthRight-like.
However, for mass combat, BirthRight's "War Cards" are pretty poor. I participated in the beta testing of The Gorgon's Alliance (the BR computer game), and I recall one of the TSR people saying that they had hoped the computer game designers would come up with a better system, instead of reproducing the War Cards system as it was. I have not looked at the war section of the 3.x Birthright.net materials; if it is still War Cards based, it will be a good deal of work to come up with new cards that reflect the reality of another game setting.