The Crimson Binome
Hero
So I don't have the PHB yet, and obviously not the DMG either, but I'm already looking forward running a game of 5E. That being said, I would like to run it in the manner to which I am accustomed, which doesn't work at all with overnight full heals. I would like to make the following changes, but I'm slightly concerned about unforeseen complications.
Modular Dial #1 - A short rest requires 6 hours of sleep, or 4 hours if you're an elf. You can take no more than one short rest per day.
Modular Dial #2 - A long rest requires 6 days of light activity, in a secure location.
House Rule #1 - Per-short-rest abilities aren't also tracked per-long-rest. Hit Dice aren't tracked, but each short rest allows you to recover hit point as though you had spent one. Wizards can use Arcane Recovery every night, after a short rest.
So, any opinions? Would this break the game, or make it too unbalanced? Any unforeseen interactions with other classes?
Modular Dial #1 - A short rest requires 6 hours of sleep, or 4 hours if you're an elf. You can take no more than one short rest per day.
Modular Dial #2 - A long rest requires 6 days of light activity, in a secure location.
House Rule #1 - Per-short-rest abilities aren't also tracked per-long-rest. Hit Dice aren't tracked, but each short rest allows you to recover hit point as though you had spent one. Wizards can use Arcane Recovery every night, after a short rest.
So, any opinions? Would this break the game, or make it too unbalanced? Any unforeseen interactions with other classes?