Aldarc
Legend
"The new edition is being conceived of as a modular, flexible system, easily customized to individual preferences. Just like a player makes his character, the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.” - Mike Mearls.
To the best of my knowledge, while modularity has been discussed throughout the threads, it's been primarily mentioned at the point of compromise in thread conflict resolution (i.e., "Well hopefully those options will be modular, so you can have X while I can have Y," etc.). But where will the points of modularity lie? For example, in the above quote Mearls indicates that there may be a combat chapter with multiple rule sets, such as "miniatures rules" and "the martial arts optional rules," which can be dropped in the midst of play. What likely will be modular for D&D-Next and what should be modular? I'm more curious in this thread as to what the dials and options are (to borrow another thread's language) than what are the numbers that the dials can be turned, if you catch my drift.