BruceWright
Adventurer
Nostalgia glasses off, I disagree.The castle is a 3D maze, and the map deals with that complexity extremely well. If the map is hard to understand it's because the castle is hard to understand.
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I'm sorry. This is the best dungeon geography ever made, and the map documents it like the masterpiece that it is.
I printed it with flat maps when I ran it recently, and the layout turns out to be much simpler to run. It’s not quite the maze it presents itself as.
I’m happy that the map disorients players. I don’t want to be disorientated as the DM.
But yes, the isometric map is a classic piece of D&D art. I am extremely nostalgic for it, having run it “back in the day”. I would love it on a t-shirt, and I recognize that I’m saying that the Sistine Chapel of D&D is mid.
But still, i do not think it is the model that new adventures should mimic for clarity.