(monday) history in your game (again) 04-21-2003


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(monday) history in your game (again)

once again, a selection of links that may let history have a positive effect on your game :)

earliest writing?- http://news.bbc.co.uk/2/hi/science/nature/2956925.stm

siege stuff- http://www.deremilitari.org/foulds.htm

food in 1518- http://www.geocities.com/and_pollett/mari4.htm

healthcare in medieval britain- http://www.channel4.com/history/microsites/H/history/guide12/part06.html

ice age mammals (don't tell your players i told you) - http://www.zoomdinosaurs.com/subjects/mammals/Iceagemammals.shtml

viking music- http://home.online.no/~alberlie/Vikings.htm

samurai archives, with section on famous japanese women- http://www.samurai-archives.com/

a small bit on imperial ethiopia- http://www.imperialethiopia.org/history2.htm

knight vs samurai, a comparison- http://www.thehaca.com/essays/knightvs.htm

militant european monks- http://www.studyworld.com/newsite/SocialIssues/Religion\Militant_Monks-384079.htm

a history o the jolly roger- http://skullandcrossbones.org/articles/jolly-roger.htm

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Wow. The Jolly Roger article is amazing. The quote about the Knights Templar is so inspiring that I think I'll go make a paladin now...as long as he doesn't have to let the dogs molest him if he falls.

Thanks, Alsi2o!


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2 articles in there for paladin lovers actually, the one about militant monks covers part of the knight templar story too :)


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As always, a fascinating assortment.

The debates over the hypothetical writing reminded me of some of the final sections of Poe's The Narrative of Arthur Gordon Pym, where the narrator finds some c urious marks in a rock face that could be random, or could be pronouncing Biblical judgment, or something else.

I wonder if anyone has (in a pre-Rosetta Stone moment) given their players a truly undecipherable language that they need to figure out, in some way or another. . .

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