alsih2o
First Post
Whether you are a nomadic, neolithic unter or a modern silk-suited stock trader knowing the future seems like the ultimate advantage.
D+D clerics have multiple divinations with mechanics worked out for you but the field is ripe with possibilities for flavor when using these spells. Also consider many of these as methods that NPC priests and seers may favor. Removing the known game mechanic opens up all kinds of possibilities for messing with your players heads.
A PC may be the bravest or the strongest but many an NPC ruler may require outside proof of their abilities or loyalty as divined by his/her personal method or practicioner. Great curveball for players.
Disclaimer- Many of these pages touch on forms of religion that are outside the mainstream. I am not endorsing, recommending or suggesting the use of these religions. Remember, some folks here share these beliefs. So let us discuss with them with an eye towards game use and try to leave our current, real world situation out of it.
A good sized list of possible ways to read the future- http://www.angelfire.com/folk/gnit/reading/eng/predi.txt
A similar list, with some differences- http://www.arcane-archive.org/occul...-methods-than-you-probably-want-to-know-1.php
A really in-depth look at Phrenology, the study of skull features (bumps on the head). Remember, a quick blow to the head can change your future!
http://pages.britishlibrary.net/phrenology/
The hand also has a special place in reading the future and divining the qualities of people- http://www.indotalisman.com/handsymb.html
Extispicy, cause you don't really know someone till you have squeezed their entrails- http://www.themystica.com/mystica/articles/e/extispicy_or_extispicium.html
---- And a special breed just for human entrails, Anthropomancy- http://www.themystica.com/mystica/articles/a/anthropomancy.html and even more, with some classic tales thrown in- http://www.acadine.org/index.php/Anthropomancy
Pyromancy, seeing the right course in flames. Everything from a candles flicker to burning oxen for insight- http://www.occultopedia.com/p/pyromancy.htm
-----and more- http://www.angelfire.com/on/wicca/Fire.html
Tarot, a SCA page on period appropriate card reading(cool pics at the bottom)- http://www.lelandra.com/comptarot/tarotsca.htm
Austromancy, the wind and cloud shapes can tell you what is up- http://www.occultopedia.com/a/austromancy.htm
Belomancy, tossing arrows to see the future. Desperately needs to be written up as an item. This page also contains lots of other short descriptions of -mancies- http://www.paralumun.com/belomancy.htm
Catoptromancy- mirrors, amgic and otherwise- http://www.djmcadam.com/mirrors.htm
----And instructions on how to make a scrying mirror for your game- http://astralthyme.com/scryingmirror.html
Hydromancy, from splashes to ripples, water can tell you what is up- http://www.themystica.com/mystica/articles/h/hydromancy.html
I see...I see you having fun...and gaming well with others...!!!!
D+D clerics have multiple divinations with mechanics worked out for you but the field is ripe with possibilities for flavor when using these spells. Also consider many of these as methods that NPC priests and seers may favor. Removing the known game mechanic opens up all kinds of possibilities for messing with your players heads.
A PC may be the bravest or the strongest but many an NPC ruler may require outside proof of their abilities or loyalty as divined by his/her personal method or practicioner. Great curveball for players.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Disclaimer- Many of these pages touch on forms of religion that are outside the mainstream. I am not endorsing, recommending or suggesting the use of these religions. Remember, some folks here share these beliefs. So let us discuss with them with an eye towards game use and try to leave our current, real world situation out of it.

A good sized list of possible ways to read the future- http://www.angelfire.com/folk/gnit/reading/eng/predi.txt
A similar list, with some differences- http://www.arcane-archive.org/occul...-methods-than-you-probably-want-to-know-1.php
A really in-depth look at Phrenology, the study of skull features (bumps on the head). Remember, a quick blow to the head can change your future!

The hand also has a special place in reading the future and divining the qualities of people- http://www.indotalisman.com/handsymb.html
Extispicy, cause you don't really know someone till you have squeezed their entrails- http://www.themystica.com/mystica/articles/e/extispicy_or_extispicium.html
---- And a special breed just for human entrails, Anthropomancy- http://www.themystica.com/mystica/articles/a/anthropomancy.html and even more, with some classic tales thrown in- http://www.acadine.org/index.php/Anthropomancy
Pyromancy, seeing the right course in flames. Everything from a candles flicker to burning oxen for insight- http://www.occultopedia.com/p/pyromancy.htm
-----and more- http://www.angelfire.com/on/wicca/Fire.html
Tarot, a SCA page on period appropriate card reading(cool pics at the bottom)- http://www.lelandra.com/comptarot/tarotsca.htm
Austromancy, the wind and cloud shapes can tell you what is up- http://www.occultopedia.com/a/austromancy.htm
Belomancy, tossing arrows to see the future. Desperately needs to be written up as an item. This page also contains lots of other short descriptions of -mancies- http://www.paralumun.com/belomancy.htm
Catoptromancy- mirrors, amgic and otherwise- http://www.djmcadam.com/mirrors.htm
----And instructions on how to make a scrying mirror for your game- http://astralthyme.com/scryingmirror.html
Hydromancy, from splashes to ripples, water can tell you what is up- http://www.themystica.com/mystica/articles/h/hydromancy.html
I see...I see you having fun...and gaming well with others...!!!!
