AnonymousOne said:this works really well when you're in a game with suppressive fire and melee combat is not really a necessity, how would you adapt this to DnD?
Mouseferatu said:Eh. More complex than I'm interested in for something as basic as initiative.
But for those who like the complexity, knock yourselves out.![]()
Well ... your spell durations just went to hell in a handbasket.Nifft said:That's some serious cool.
I wonder how it plays.
Thanks! -- N
Why? Spell durations could be measured in "ticks", the intervals when everyone gets a +2 on their die.AnonymousOne said:Well ... your spell durations just went to hell in a handbasket.