Jim Hague said:
Whereas you can easily track fluid initiative in SC with an index card. By easily I mean visually. Of course, if you want to go way back, this 'new' system is cribbing heavily from Feng Shui, but missing the cool bits. It looks very functional, but it's hardly innovative.
I don't recall the smooth integration of suppressive fire and initiative in Feng Shui, though. Nor should it necessarily have had such integration, since mooks aren't going to hit action heroes with it even if the heroes calmly stride across a lawn, ala Arnold in Commando.
Anyway, that interaction is the innovative part.
Jim Hague said:
Uh, you really haven't read SC 2.0, have you? Seriously, Init matters and matters a lot in the system, especially where you are in it. Some abilities rely on it, special attacks, etc.
I understand that (I actually used SC 2.0 for a fantasy campaign a few years ago). But unless those abilities say "take an entire extra action," or perhaps "instantly win the encounter, no matter what," they aren't as powerful or important as the ability to double-turn an opponent.
Consider the relative importance of Speed in the HERO System (where you can doubleturn) and Initiative in the d20 system (where you can't); HERO speed is vastly more powerful and expensive, with good reason.
Jim Hague said:
And given the default deadliness of the system, I'd say having a good tactical position is highly important. Again, the Mongoose system is just doing what other systems have already done., Given the relationship between Mongoose and Crafty, that's hardly surprising, nor is it a condemnation.
Are we talking Spycraft or Mongoose Traveler? Because we can assume the latter will be fairly deadly, but don't exactly KNOW that yet.
Regarding Mongoose Traveler, I get the impression that position will be at least somewhat abstracted, as opposed to d20 where position is concrete (and is the main component of tactics).
Jim Hague said:
As for Feng Shui being less fun...how can you bag on a system that makes it easier to fire a pump shotgun if the player makes the CHA-CHAK! sound?
I'm not bagging on Feng Shui at all! I'll likely not like the entirety of Mongoose Traveler nearly as much as I do Feng Shui, since I don't generally like 'gritty' or deadly systems. I'm only talking about their initiative systems.