MerricB said:Hmm...
Don't have too many opponents, or it'll become too complicated quickly.
How do you break ties? With 10+ combatants (standard 4e combat), that'll happen a lot! Indeed, 75% of combatants will need to break ties every round!
I'm serious. Roll 2d6 and use the higher die as your initiative for next round. 75% of the time the higher die will be a 4+. Then add 2 to it. Oops, you've reached 6 again - the number of sides on a d6. So, 7 of those combatants will act together. Every round.
MoogleEmpMog said:This is totally different from Spycraft's shifting initiative for a couple reasons:
MoogleEmpMog said:This is totally different from Spycraft's shifting initiative for a couple reasons:
1. Everything is visually tracked on the table using an easy to adjust mechanism (a dice). This may not seem like it makes a difference, but it DOES. Initiative should be EASIER in a system that tracks it this way, not harder.
2. Changing your initiative actually MEANS something and has tactical weight in this system, whereas in Spycraft, as in most d20 system games, it only matters very much if you're one attack away from going down. In what we've seen of the Mongoose Traveler system, initiative is an important enough part of tactics - possibly the MOST important part - to be tracked and manipulated to a greater degree of detail, just as position is worth tracking on a battlemap in d20.
Jim Hague said:Whereas you can easily track fluid initiative in SC with an index card. By easily I mean visually. Of course, if you want to go way back, this 'new' system is cribbing heavily from Feng Shui, but missing the cool bits. It looks very functional, but it's hardly innovative.
Jim Hague said:Uh, you really haven't read SC 2.0, have you? Seriously, Init matters and matters a lot in the system, especially where you are in it. Some abilities rely on it, special attacks, etc.
Jim Hague said:And given the default deadliness of the system, I'd say having a good tactical position is highly important. Again, the Mongoose system is just doing what other systems have already done., Given the relationship between Mongoose and Crafty, that's hardly surprising, nor is it a condemnation.
Jim Hague said:As for Feng Shui being less fun...how can you bag on a system that makes it easier to fire a pump shotgun if the player makes the CHA-CHAK! sound?![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.