Azure Trance
First Post
I assume that since it is extremely customizable it would be very similar to BattleTech in ways of designing mechs and the way combat is done. The thing I wonder is how due to the rules-heavy nature of BattleTech with the more recent books (Maximum Tech, etc) it takes -forever- to finish multiple mech combat - will this be essentially the same case as WarMech with future techbooks to be released?
For example, with Mechwarrior: Dark Ages (the WizKid Clix game) a lance on lance battle (4 mechs on 4 mechs) would take 30 to 90 minutes, depending. If done in the BattleTech fashion it would've taken the better part of a day (several hours), due to actions such as:
Ok, I might've made up some rules there, but I hope you can see what I'm getting at. I'm not asking you to gloss over details, but I'm not sure I can see how, eventually, the path WarMech takes wouldn't (double-neg?) eventually be the same that BT took.
Personally, I love details. Lots of them, crammed into a smooth system. And I like BT, in a theoretical sense which appreciated the game. For me at least though, the games took waaay too long with more then just a 'few' mechs.
For example, with Mechwarrior: Dark Ages (the WizKid Clix game) a lance on lance battle (4 mechs on 4 mechs) would take 30 to 90 minutes, depending. If done in the BattleTech fashion it would've taken the better part of a day (several hours), due to actions such as:
-You try to hit me with your LRMs, *roll, consult chart* a few hit. My Antimissile System will kick in, *rolls, consult chart* to destroy a few more, but some get through *refer to mechsheet, color in destroyed armor points*
-On my turn I move this amount to get a bonus of not getting hit into Level 2 terrain, and then fire my smoke grenades over the trees to create a smoke hex, which might dissipate lasers passing through it.
Ok, I might've made up some rules there, but I hope you can see what I'm getting at. I'm not asking you to gloss over details, but I'm not sure I can see how, eventually, the path WarMech takes wouldn't (double-neg?) eventually be the same that BT took.
Personally, I love details. Lots of them, crammed into a smooth system. And I like BT, in a theoretical sense which appreciated the game. For me at least though, the games took waaay too long with more then just a 'few' mechs.