(Mongoose) WarMech - Armageddon 2089

I assume that since it is extremely customizable it would be very similar to BattleTech in ways of designing mechs and the way combat is done. The thing I wonder is how due to the rules-heavy nature of BattleTech with the more recent books (Maximum Tech, etc) it takes -forever- to finish multiple mech combat - will this be essentially the same case as WarMech with future techbooks to be released?

For example, with Mechwarrior: Dark Ages (the WizKid Clix game) a lance on lance battle (4 mechs on 4 mechs) would take 30 to 90 minutes, depending. If done in the BattleTech fashion it would've taken the better part of a day (several hours), due to actions such as:

-You try to hit me with your LRMs, *roll, consult chart* a few hit. My Antimissile System will kick in, *rolls, consult chart* to destroy a few more, but some get through *refer to mechsheet, color in destroyed armor points*

-On my turn I move this amount to get a bonus of not getting hit into Level 2 terrain, and then fire my smoke grenades over the trees to create a smoke hex, which might dissipate lasers passing through it.

Ok, I might've made up some rules there, but I hope you can see what I'm getting at. I'm not asking you to gloss over details, but I'm not sure I can see how, eventually, the path WarMech takes wouldn't (double-neg?) eventually be the same that BT took.

Personally, I love details. Lots of them, crammed into a smooth system. And I like BT, in a theoretical sense which appreciated the game. For me at least though, the games took waaay too long with more then just a 'few' mechs.
 

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Mongoose_Matt said:
Hal - It would never be a fair fight :)

Zouron - I'll see if I cannot get a summary of what all countries are doing out of the writers. . .

That would be a great idea.The writers could have some feedback from gamers of the various countries involved too...
 




GOO and the 'Goose.

Blacksad said:


So I suppose that GoO produce a design system for any mecha style (perhaps able to even design bicycle like their and DP9 current system can do).

That you're system has built in limitation to represent the level of technologie (Military Budgeter "no more than 8000 laser in the right arm of a 1 tons humanoid mecha please";))

But that the end result of both design system will be able to fight each other without rule conversion, or with rules conversion that can be done on the fly, right?

That is our goal. Mongoose is creating a mecha creation system that is primarily focused on their IP (certainly usable outside War Mech, but it's design focus is for use with War Mech) while we, with d20 Mecha, are creating a more open-ended creation system for use with any mecha concept (from BGC to Robotech to Gundam and onwards) so the systems will be different. That said, we are working hard to ensure using one product does not make use of the other product impossible. Do you want to use War Mech as a campaign setting for d20 Mecha? Sure. Easy enough. Do you want to use d20 Mecha to provide broader (or just different) mecha creation rules for War Mecha? Again, easy enough. Whenever possible, we are designing the systems towards compatibility. Whenever the two systems are different, we are making sure to outline how to convert from the one to the other so that players and GMs have the full degree of freedom, flexibility, and choice in their gaming.

We, at GOO, are focused on ensuring that the gamers have as many tools as possible to aid them in having fun in their games and, thankfully, Mongoose clearly feels the same, making this co-operation so easy. Sometimes, different companies can be working towards the same goal - fan enjoyment.

It's a good time for d20 mecha games. <grin>
 


Jeff and Matt,

I'm very happy that both your companies are working together ensuring that you products are as compatible as possible. This type of cooperation is currently rare in the D20 industry and is refreshing to see. Like you said it is all about fan enjoyment.

So kudos to Mongoose and GoO.
 

Re: I guess I'll have to wait until March

Dwarven Godfather said:
I guess I'll have to wait until March for my Dwarven Mafia to come to life in the Dragonstar universe and their power armor suits unleashed upon the Red Legion. Which of course is what I'm working on for the Dragonstar universe.
You wouldn't happen to have the mecha pilot character class available for us to see at this time, Do you? Or any new feats that would be available to introduce into a D20 game system as an option?
Oh, I know I'll get out my old Rifts books and convert the Skills and powers from there instead that's not copyrighted by Palladium Books.:p

Sorry to the guys at Mongoose, but I'm going hijack this thread for a minute.

Hey Dwarven Godfather, if you haven't already checked out my site from the other WarMech thread then check this out: a feat for becoming a mech pilot in Dragonstar.

Thunderer Piloting [General]

You know how to pilot and operate thunderers.

Prerequisites: Knowledge (arcana), Pilot skill, Gearhead, Technical Proficiency.

Benefit: You do not suffer any penalties on your Pilot checks when operating a thunderer.

Normal: Characters without this feat suffer a -8 penalty on Pilot checks when attempting to operate a thunderer. A untrained character who regularly exposes himself to the neural network of a thunderer is risking his sanity. An untrained character who operates a thunderer a number of time equal to or greater than half his Wisdom score, all within the same Earth standard week, must make a Wisdom check (DC 20) or suffer the effects of a Feeblemind spell. For every operation that exceeds half the character's Wisdom score, add 1 to the DC above.

Go here to read more.

Cheers!

KF72

hijack now over. please resume talking about WarMech. :D
 


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