DocMoriartty said:You missed my point. I I was giving an example of why I thought DR should not go away in anti-magic. Basically because once a creature loses its DR it can quickly be taken down by mass attacks by waves of the weakest foes. Give those foes missle weapons and the slaughter of the creature is even quicker.
Elric said:Karinsdad- actually, tons of magical arrows are easy to get with the Chain Spell feat and Greater Magic Weapon. The number of targets becomes 1/level (or maybe 1+ 1/level), allowing a 12th level caster to outfit an entire army with magical arrows a half a day in advance. 300 archers with Rapid Shot and 2 +4 arrows each could take down a Balor with their 280 damage on the first round of combat.
KarinsDad said:For example, the Chain Spell feat is broken IMO anyway. For example, having a 9th level Cleric cast Chain Spell Endurance on an entire party of 10 characters with one 5th level spell as opposed to using 10 of his 10+ 2nd, 3rd, and 4th level spells sounds pretty broken to me.
Ditto for an 11th or higher level Cleric and GMW. YMMV.
Caliban said:
If you could do that, it would be broken. Too bad you can't do that with Chain spell, since Endurance has a range of Touch.
Caliban said:
Chain spell is potent within a narrow range, but not nearly as broken as it seems, once you take into account the limitations.
KarinsDad said:
Oh, like 4 magic missiles on the first target and 2 magic missiles on 7 more targets for a total of 18 magic missiles and an average of 63 points of damage (unless the feat supercedes the saving throw none of Magic Missile where the average damage is between 38 and 63)? Sounds fairly potent for a 7th level caster and a 4th level spell.
Compared to Maximized Magic Missile, also at 4th level, which does 20 points of damage?
Or, gaining an extra hasted target with Chained Haste compared with Mass Haste?
Or creating 17 Undead with Chained Create Undead in one hour with one 9th level spell as opposed to a mere 10 Undead with 10 Create Undead spells in ten hours with most or all of the 17th level caster’s 6, 7, 8, and 9th level spells?
Still sounds broken to me. But, YMMV.
Caliban said:You really do need to read the feat. Chain Spell only works on spells that specify a single target and that have a range greater than touch.
Caliban said:At 11th level you can haste 11 targets with Mass Haste or 12 targets with Chained haste. How often do you need to haste more than 6 or 7 targets anyway? Usually it's just your group and any animal companions or summoned creatures.
Caliban said:
Seems appropriate for a 9th level spell slot. I could easily see a 9th level spell that does the equivalent.
Create Undead can only be used by bad guys anyway. Sounds like a good explanation for an army of undead for the characters to fight.
Caliban said:Still sounds like you still haven't actually read the feat to me. *shrug*

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.