Caliban said:
You really do need to read the feat. Chain Spell only works on spells that specify a single target and that have a range greater than touch.
Magic Missile can be used on a single target. I do not recall the wording of the feat being that you could not use it on a spell that allows single or multiple targets as long as you use it on a single target.
"the character can have them strike a single creature or several creatures"
If they strike a single creature, then it is a single target.
Caliban said:
At 11th level you can haste 11 targets with Mass Haste or 12 targets with Chained haste. How often do you need to haste more than 6 or 7 targets anyway? Usually it's just your group and any animal companions or summoned creatures.
Two issues here:
1) You do get an extra Haste. Granted this is minor, but the feat gives you more than a spell specifically intended to do this. Hmmmm.
2) You do not have to learn Mass Haste and can learn a different 6th level spell in it's place (or save the 1200 GP). Learning Haste (which most casters who would want Mass Haste would do anyway) is sufficient. Again, not a big deal, but when combined with the other spell combinations and amount of spell power this feat gives you, it adds up.
Caliban said:
Seems appropriate for a 9th level spell slot. I could easily see a 9th level spell that does the equivalent.
Create Undead can only be used by bad guys anyway. Sounds like a good explanation for an army of undead for the characters to fight.
I just think that a feat to use a single 9th level spell slot to give you the same result as using 6 6th, 4 7th, 3 8th, AND 3 9th level spells, but casting it in one hour instead of seventeen hours is somewhat broken. There is a reason they gave Create Undead a one hour casting time.
And, I'm sure there are even better examples.
It's merely a matter of simple mathematics.
Certain spells can have their number of targets multiplied by a factor of (Caster Level + 1).
For spells that are not really caster level dependent (e.g. Create Undead), it is really unbalanced to have one spell 3 levels higher take the place of x spells of the appropriate level, y spells of level plus one, z spells of level plus two, and often one or more spells of level plus three. Fairly simple math. Plus, the casting time for replacing these types of spell is divided by Caster Level + 1 since you cast one spell instead of X spells.
Caliban said:
Still sounds like you still haven't actually read the feat to me. *shrug*
Sigh. Yes, I have.
It just sounds uber to me. I dislike uber.
