Pielorinho
Iron Fist of Pelor
So we've got 300 archers and a beholder who somehow manage to ambush a balor.
Surprise round:
Beholder opens antimagic eye
300 archers fire at balor.
Balor is hit, on average, by 5% of shots, or 15 arrows, for 67 points of damage. One of those shots may critical (chances are it won't, however), upping damage to 76 points of damage.
Balor looks displeased
First round:
Balor wins initiative
Balor flies up and behind beholder
Balor teleports to a local evil temple.
Archers and beholder realize that maybe this wasn't such a good idea.
Second-seventh rounds:
Balor commands all the local evil priests to heal him, posthaste
Archers and beholder look for places to hide
Eighth round:
Balor teleports 500 feet above the battle.
Archers and beholder, swearing, scatter.
Ninth round:
Balor [edit: having disguised himself as a Beholder, you happy now, Karinsdad?
] drops down to 250 feet above ambush site and casts fire storm.
Archers and beholder fry.
Tenth round:
Balor checks stopwatch. Another threat defeated in less than a minute.
Note that if the archers have evasion, then some of them may live; the beholder, however, is very likely to die (20d6 points of damage = 70 points damage on average, or 35 points if it rolls 18 or better on its reflex save). And once the beholder is dead, the archers don't stand a chance.
I wouldn't give this ambush even odds of success. Make it 500 archers and three beholders, and I'd be willing to give it even odds.
Of course, 500 1st-level fighters should be CR 19, roughly. So that's not too far off.
Daniel
Surprise round:
Beholder opens antimagic eye
300 archers fire at balor.
Balor is hit, on average, by 5% of shots, or 15 arrows, for 67 points of damage. One of those shots may critical (chances are it won't, however), upping damage to 76 points of damage.
Balor looks displeased
First round:
Balor wins initiative
Balor flies up and behind beholder
Balor teleports to a local evil temple.
Archers and beholder realize that maybe this wasn't such a good idea.
Second-seventh rounds:
Balor commands all the local evil priests to heal him, posthaste
Archers and beholder look for places to hide
Eighth round:
Balor teleports 500 feet above the battle.
Archers and beholder, swearing, scatter.
Ninth round:
Balor [edit: having disguised himself as a Beholder, you happy now, Karinsdad?

Archers and beholder fry.
Tenth round:
Balor checks stopwatch. Another threat defeated in less than a minute.
Note that if the archers have evasion, then some of them may live; the beholder, however, is very likely to die (20d6 points of damage = 70 points damage on average, or 35 points if it rolls 18 or better on its reflex save). And once the beholder is dead, the archers don't stand a chance.
I wouldn't give this ambush even odds of success. Make it 500 archers and three beholders, and I'd be willing to give it even odds.
Of course, 500 1st-level fighters should be CR 19, roughly. So that's not too far off.
Daniel
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