I was thinking to create a archetype based on Diablo 3 Monk, "The Thousand Gods Monk". Add a new spirit resource. The class has a spirit pool, that is replenished at half in a short rest and full in a long rest. And the true mechanic behind the class is that you'll use spirit generators as a action to generate spirit and then use spirit spenders for thereal fun.
The idea behind passives is to be like a small talent, so I'll need help rebalancing it.
The core ideas are:
Remember that you guys can comment on the google docs document! I need help balancing it first.
Edit 1: English isn't my native language, so sorry for typos/mistakes.
The idea behind passives is to be like a small talent, so I'll need help rebalancing it.
The core ideas are:
- Level 3: one passive + spirit generator
- Level 6: one passive + mantra + spirit spender
- Level 11: one passive + spirit spender
- Level 17: one passive + ultimate ability
Remember that you guys can comment on the google docs document! I need help balancing it first.
Edit 1: English isn't my native language, so sorry for typos/mistakes.