airwalkrr
Adventurer
So people often lament that the monk is one of the weakest classes in the core rules and I happen to agree, at least at low levels. I think a lot of the perceived problems would easily be solved with two simple house rules. I'm sure this discussion has been had many times by many players, but perhaps I could get some feedback on how doing similar rules in other games has worked. My plan is two simple house rules.
1) Monks gain a +1 bonus to attack rolls with monk weapons at 1st, 5th, 9th, 13th, and 17th-level as long as they qualify for receiving their Wisdom modifier to AC (what some refer to as being centered). This is essentially the same as giving them an attack bonus equivalent to a class with a good base attack bonus with the exception of granting more attacks.
2) Monks never receive a penalty on flurry of blows starting from 1st-level. After all, is it really that unbalancing to let a 1st-level monk attack twice at no penalty when using a d6 + Str? I am more concerned about higher levels though.
A 20th-level monk would be swinging for 2d10 + Str and get five attacks, which is more attacks than a fighter or barbarian, but the fighter gets weapon specialization and bonus feats to make up for that while the barbarian gets rage. Plus monks have a poor choice of weapons if they want magical weapons and must give up their neck slot if they want an amulet of mighty fists to improve accuracy and damage, which could otherwise be used for Wisdom or Constitution, both of which a monk would love to have.
Anyway, this seems balanced and simple to me. Thoughts?
1) Monks gain a +1 bonus to attack rolls with monk weapons at 1st, 5th, 9th, 13th, and 17th-level as long as they qualify for receiving their Wisdom modifier to AC (what some refer to as being centered). This is essentially the same as giving them an attack bonus equivalent to a class with a good base attack bonus with the exception of granting more attacks.
2) Monks never receive a penalty on flurry of blows starting from 1st-level. After all, is it really that unbalancing to let a 1st-level monk attack twice at no penalty when using a d6 + Str? I am more concerned about higher levels though.
A 20th-level monk would be swinging for 2d10 + Str and get five attacks, which is more attacks than a fighter or barbarian, but the fighter gets weapon specialization and bonus feats to make up for that while the barbarian gets rage. Plus monks have a poor choice of weapons if they want magical weapons and must give up their neck slot if they want an amulet of mighty fists to improve accuracy and damage, which could otherwise be used for Wisdom or Constitution, both of which a monk would love to have.
Anyway, this seems balanced and simple to me. Thoughts?