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How do you explain all these wierd implements as treasure though? Unless you fight NPC monks regularly that is.

the same way I explain rods, and fullblades and excution axes and totems...

If the party cares I go out of my way to make sure there are explnations, if thye dont then i guess this orc killed a monk last week...
 


How do you explain all these wierd implements as treasure though? Unless you fight NPC monks regularly that is.
Narrative Needs. ;)

You only need to explain them once about every 5 levels or so. Treasure Parcels don't have to be found on a dead body, they can be a gift from someone, or an agreed payment upon rendered services. I think you should be able to fill a campaign with 6 of such opportunities (and the "dead body" thing is not out, either.)
 

So...the best races for monks will be elves, half-orcs and shifters....
What would your preference be?

Humans, of course, and githzerai (which are still great.) I think elves and half-orcs are fine for monks. Ability score bonuses aside, I'm sort of at a lost for thematically better races.
 

I don't miss the Ki power source. It was always a one-class pony.

But I wish they had made monks Martial instead of Psionic. Psionics developed a very distinct flavor over the course of 3e (it featured crystals and bending spoons and some pretty freaky stuff involving ectoplasm) and I don't think monks fit with that very well.

A Martial power source fits better with the source material for monks (they are even called MARTIAL artists). In the kung-fu and wuxia genres, martial artists use their extreme training to perform feats bordering on the supernatural. I know some people would not like the idea of a Martial character flinging fireballs, but I'm fine with it, especially at mid to high levels, and in a fantasy setting. At least, it seems to fit better than Psionic to me.

-- 77IM
 

I'm not so sure. Which came first, the idea for the warden or the idea for a separate primal power source? If they hadn't decided to make primal its own power source, is there an impetus to come up with the warden at all?"
Now that I'm playing a warden, I have to say that they are pure gold. They really get the feel of the defender of the woods and their powers are amazing. I was never a Fighter-type, and I don't think that I could play any other defender, now.
 

Have we made it 8 pages without anyone mentioning the return of Dragon's Tail Cut?

I was gonna post the same thing but you beat me.

Personally, I would prefer to see "Feather Me Yon Oaf!" be a power name, but I can't have everything. Given all the crazy power names out there, I think peeps have gotten used to it (or not) and moved on.

And on that note, I fully expect the pseudosciencey naming to come back. Telekinesis is already a term used in the game (see Beholder). I'm sure there are others in monster abilities...

And the "psionic magic" thing never bothered me. In fact, beyond power points wasn't it mechanically the same in 3E? I.e., dispel magic worked on psionic effects as well as magic effects?
 

In what way are psionics not magic? I'm not getting this here.
Becuase when you look at it that way then, Arcane is magic, Divine is magic, Primial is magic, Psi is magic, Shadow is magic,

Everything but Martial is magic, what makes martial the one power source that gets to be different?

I don't want all the power sources to be the same... I know in my campaign it won't be.


Otherwise you could simply say all power sources are "untenable" and just have 2 power source Martial or Magic everything falls into those 2.
 

What would your preference be?

Humans, of course, and githzerai (which are still great.) I think elves and half-orcs are fine for monks. Ability score bonuses aside, I'm sort of at a lost for thematically better races.
Hmmm....devas or dwarves, I suppose. As well as humans. Devas especially seem perfect.
 

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