How do you explain all these wierd implements as treasure though? Unless you fight NPC monks regularly that is.
Narrative Needs.How do you explain all these wierd implements as treasure though? Unless you fight NPC monks regularly that is.
What would your preference be?So...the best races for monks will be elves, half-orcs and shifters....
Now that I'm playing a warden, I have to say that they are pure gold. They really get the feel of the defender of the woods and their powers are amazing. I was never a Fighter-type, and I don't think that I could play any other defender, now.I'm not so sure. Which came first, the idea for the warden or the idea for a separate primal power source? If they hadn't decided to make primal its own power source, is there an impetus to come up with the warden at all?"
Have we made it 8 pages without anyone mentioning the return of Dragon's Tail Cut?
Becuase when you look at it that way then, Arcane is magic, Divine is magic, Primial is magic, Psi is magic, Shadow is magic,In what way are psionics not magic? I'm not getting this here.
Hmmm....devas or dwarves, I suppose. As well as humans. Devas especially seem perfect.What would your preference be?
Humans, of course, and githzerai (which are still great.) I think elves and half-orcs are fine for monks. Ability score bonuses aside, I'm sort of at a lost for thematically better races.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.