Monk Preview

It'd be hard to distinguish an Earth Defender from the Warden, and a Fire Striker from the Sorcerer, though. A Water-themed class would be pretty awesome.

On-topic: Monk looks cool! I'll add to the people wondering about its damage output (FoB ought to improve over tiers like the Sorc, I think), but I'm really interested to see them in play now. Throw it onto the pile!
 

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Dynamic Monk Unarmed Strikes: Your hands transform into weapons!

Adamantine Monk Unarmed Strikes: The Immortal Adamantine Fist!

Cloaked Monk Unarmed Strikes: People think you have no hands.

Paired weapon: You get an extra hand to wield in your off hand
 

Have we made it 8 pages without anyone mentioning the return of Dragon's Tail Cut?
LOL that is great they got that in there, shows they have a sense of humour. However it is a great name for a monk power, NOT a fighter power, so it ended up for the best.
Does it bother anyone else that Religion isn't on the monk's class skill list?
Nope I am glad (for most monks) religion is gone, my monks are focused on their bodies not on histroy/religion/arcana etc...that is for not-cloistered people who pray and learn, i.e. NOCs
I'm also not a fan of the fact that the weapon enhancements on a monk's fists will almost always be lower than the rest of the party because you can't find magic fists as treasure, and have to spend the actual money to enchant them.
That is so a non problem, transfer magic enchantment ritual sorts that out. I always give the PCs something that is thematically good (for the baddie) as treasure, they then transfer the enchantment to their equipment. Cost a tiny bit more but not much.
And I like the idea of the monk unlocking a enhancement bonus as one of the treasure parcels...great!
Does it bug anyone else a little bit that Psionics were always powers of the mind and now they call it Psionic Magic (with magic being wielded through powers of the mind) yet the PRIMARY is a physical skill with DEX and one of the two builds SECONDARY is also a physical trait with STR? I have a hard time imagining a psionic character with mental dump stats.
Umm isn't the monk WIS primary? Only the secondary stats are physical, which makes sense. Your mind is what gives you power over your body but you still improve your body through exercises etc.
 

That is so a non problem, transfer magic enchantment ritual sorts that out.
Doesn't apply to monks. The Unarmed Combatant entry doesn't say that a monk's unarmed attack counts as a weapon for the purpose of rituals, it says that it counts as a weapon for the purpose of the specific ritual Enchant Magic Item. This is going in the list for my eventual feedback response.
 


whoops back to reading for me, I read it late last night, obviously hasn't stuck in my head properly til lunch time today, as to the rituals that is just common sense that both will apply.
 

Umm isn't the monk WIS primary? Only the secondary stats are physical, which makes sense. Your mind is what gives you power over your body but you still improve your body through exercises etc.

Nope, Dex primary, Wis is secondary along with strength for another build (as yet unpublished). :)

I like it a lot. I like that the powers don't seem tied to one build through bonuses but just use stat mods for secondary benefits, meaning one can choose to be balanced down the line in terms of power selection and even statpoint distribution.

Surprised at how infrequently Githzerai have been mentioned.. I for one also thought the chances of them being a PH3 race have shot up. I know nothing of Dark Sun; are Githzerai any more prominant in that setting? Githyanki are if I've picked that up right..

I have no problem with Monks being Psionic, especially as they've avoiding going to far in that direction for the sake of it. It seems like a convenient and most applicable catagory (given Ki's disappearance, which personally I welcome).

The only issue that struck me is that of the enchanting of a monks fists.. I remembered the transfer enchantment ritual, and there are lots of good story ways to work around it (as demonstrated by the ever-creative ENWorld crowd) but despite that it still doesn't sit easily with me. Instinctively I prefer the idea of some form of object, though I have no suggestions as to what.. But it strikes me as a little fiddly having to go through rituals to make the treasure applicable to a character every time.

Still, that withstanding, I'm very happy.

(Phew! Sorry to ramble, someone should put me back in my box!)
 

Weights of the Flaming Fist +1
These heavy weights appear to be made out of an unknown stone and have runes inscribed on them describing a training routine. As the monk makes the motions described the runes slowly wear and the understanding of the Form of the Flaming Fist solidifies in the Monk's mind.

After an hour of training, the Monk's fists are now treated as Flaming +1 and any other magical enhancement is lost. The weights no longer bear the runes and cannot be used again.
 

I'm betting the the other Monastic Tradition will be called Iron Fist. Vaguely inspired by the "Hard" traditions of martial arts as opposed to the "Soft" traditions that the Centered Breath is.

Also it's obvious that the Centered Breath tradition is the build with the minor in Controller. I think that since the "Iron Fist" is the strength build, it's going to be more of a pure striker. I wouldn't be surprised if they do higher damage output against single targets, since they aren't minoring in Controller.
 

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