evilbob
Adventurer
Silver Griffon: Thank you! : ) Actually, I only keep bringing that up because a friend of mine always plays Paladins, so I'm better aware of the strengths and woes of that class.
Chun-tzu: Paladins need:
High Wis, Cha, Str, and Dex. Also, unless you're of the opinion that skills are for wimps and commies, a moderate Int is nice. And, if you plan on not dying, moderate Con is also good.
Monks need Dex and Wis. Int and Con are the same, but Str isn't as important if you take Weapon Finesse. Cha doesn't matter very much. Monks come out on top. Even -with- good Str, Monks edge out Paladins, stat-reliance-wise.
Ridley's Cohort: What is this "long period of uselessness?" The fact that Monks do less total damage on average per enemy on a round per round basis is one thing, but I just don't understand "useless." Someone already said that Monks are great at bringing back everyone else's corpse when the fight's over... Maybe it's just playing style, but "can't die" wins out over "more damage" in my mind every time.
Oh, and I forgot about another one of the Monk's abilities - DR of 20/+1. That's gotta be nice. : )
Chun-tzu: Paladins need:
High Wis, Cha, Str, and Dex. Also, unless you're of the opinion that skills are for wimps and commies, a moderate Int is nice. And, if you plan on not dying, moderate Con is also good.
Monks need Dex and Wis. Int and Con are the same, but Str isn't as important if you take Weapon Finesse. Cha doesn't matter very much. Monks come out on top. Even -with- good Str, Monks edge out Paladins, stat-reliance-wise.
Ridley's Cohort: What is this "long period of uselessness?" The fact that Monks do less total damage on average per enemy on a round per round basis is one thing, but I just don't understand "useless." Someone already said that Monks are great at bringing back everyone else's corpse when the fight's over... Maybe it's just playing style, but "can't die" wins out over "more damage" in my mind every time.
Oh, and I forgot about another one of the Monk's abilities - DR of 20/+1. That's gotta be nice. : )