James McMurray
First Post
In my campaign we use 3. Paramecium would be a bit hard to communicate with, since they've got no intelligence, and plants would be the same (although they'd be slightly more informative than paramecium
). Animals are more intelligent, but will still communicate mostly in emotional states, desires, and concrete (unnamed but fuly described) physical realities.
The monk in my campaign used the ability to chat with some giant snails that were rescued along with some humans from Duergar Animal Pens. Check the Story Hour link in my sig.
It hasn't been a problem in my game, but I could see where it could bcome one if the amount of information animals and plants can convey is too high. Animals and plants would never know names, nd wil have a hard time even describing things in terms humans can understand. Plants will be even worse off, since they lack any sensory organs to speak of.

The monk in my campaign used the ability to chat with some giant snails that were rescued along with some humans from Duergar Animal Pens. Check the Story Hour link in my sig.
It hasn't been a problem in my game, but I could see where it could bcome one if the amount of information animals and plants can convey is too high. Animals and plants would never know names, nd wil have a hard time even describing things in terms humans can understand. Plants will be even worse off, since they lack any sensory organs to speak of.