Igknight420
First Post
Created a subclass a few months back, and the feedback I've gotten has says the subclass is weak. At least the first 11 lvls, which is the entirety of most games played.
I'm gonna change the altered state to 1/3 for a cost of 2+1ki per CR beyond 1st.
Remove improved alter state and replace with the 6th lvl class feature.
The new 6th lvl class feature would be improved ki-empowered strikes. Natural weapons are considered magical for purposes...blah blah.
In addition, I'd like another effect here to aid in offense while altered.
This is were the power curve can change a little or a lot.
My thoughts:
- Natural weapons count as unarmed strikes? But then martial arts/ stunning fist/flurry of blows...
-Extra Attack adds an additional attack if the altered form only has a singular attack.
-Allow Flurry of blows, but only for 1 bonus action attack.
Any other thoughts/suggestions are welcome.
Also lvl 17 ability, restrict CR and/or creature type?
I'm gonna change the altered state to 1/3 for a cost of 2+1ki per CR beyond 1st.
Remove improved alter state and replace with the 6th lvl class feature.
The new 6th lvl class feature would be improved ki-empowered strikes. Natural weapons are considered magical for purposes...blah blah.
In addition, I'd like another effect here to aid in offense while altered.
This is were the power curve can change a little or a lot.
My thoughts:
- Natural weapons count as unarmed strikes? But then martial arts/ stunning fist/flurry of blows...
-Extra Attack adds an additional attack if the altered form only has a singular attack.
-Allow Flurry of blows, but only for 1 bonus action attack.
Any other thoughts/suggestions are welcome.
Also lvl 17 ability, restrict CR and/or creature type?