Ahnehnois
First Post
The most basic problem with monks is that they're a combat class with 3/4 BAB. Most 3.5 revisions (PF, TB) address this in some way. The second problem is MAD. Monks are the only core class strongly tied to five different ability scores. In a very high-power game (ability-score wise) where you fight a lot of mages and roll a lot of saves, monks are nice to have. The further away from that you get, the weaker they become, to the point of being pretty pathetic.