FrogReaver
The most respectful and polite poster ever
Thank you for the summary
Let's start the parameters as level 1-10, no variant humans. I'd say the monk is within 10% of any characters damage output, while having equal AC, a higher movement speed, and being able to use a bow. (All things that will tend to increase their actual damage dealt in an adventuring day when compared to any strength based character). In short, I think you are vastly underestimating their damage output.
1. Let's not play the game where you pick the best fighting style for whatever level is given. Pick one style and let's look at it over a range of levels, because you don't change up your fighting style as you go.
**Corrected Calc
2. TWF at level 1 does 8.15 damage when using a quarterstaff. The rogue does 9.47 when TWF (I believe rogue is the highest damage character at level 1?). That's 16.2% more damage than the monk.
By level 5 the monk does 16.55 DPR at will with +25.25 Damage per short rest. For an 8 round short rest that's effectively 19.7 DPR. The TWF rogue does 17.2 DPR.
Monks are pretty well ahead of baseline damage through level 10. They fall behind it about 10% at level 10, of course that's ignoring any DPR benefits that knocking enemies prone with the open hand monk brings.
Monks will focus on dex then wisdom. By level 10 a monk can pretty much flurry of blows every attack.
I say pick a build that you expect to outdo the monk and let's compare.
1. Monk deals poor damage for melee attackers:
Important Note: Treantmonk uses "Baseline Damage" as a measuring tool. Baseline Damage is based on a Warlock using hex spell, agonizing blast, increases charisma over time and uses eldritch blast. You can agree or disagree with it, but just know it's a fixed-line he can use for comparison for all classes, and his goals in looking at damage is to always be above that baseline.
a. Of all classes in the game which use weapons primarily to deal damage, monks are the worst. Any class can be made to do more damage than the monk if they specialize in doing damage.
Let's start the parameters as level 1-10, no variant humans. I'd say the monk is within 10% of any characters damage output, while having equal AC, a higher movement speed, and being able to use a bow. (All things that will tend to increase their actual damage dealt in an adventuring day when compared to any strength based character). In short, I think you are vastly underestimating their damage output.
b. Martial Arts deals about 8.15 points of damage per round at level 1. All martial arts is, is two-weapon fighting. All other classes can do that. Level 1 fighter deals the same damage with two weapon fighting. A level 1 rogue dos 9.5 damage per round by the way.
1. Let's not play the game where you pick the best fighting style for whatever level is given. Pick one style and let's look at it over a range of levels, because you don't change up your fighting style as you go.
**Corrected Calc
2. TWF at level 1 does 8.15 damage when using a quarterstaff. The rogue does 9.47 when TWF (I believe rogue is the highest damage character at level 1?). That's 16.2% more damage than the monk.
By level 5 the monk does 16.55 DPR at will with +25.25 Damage per short rest. For an 8 round short rest that's effectively 19.7 DPR. The TWF rogue does 17.2 DPR.
c. Monks struggle to even do the Baseline Damage, and just the Baseline, though any other class built for damage can exceed Baseline Damage pretty easily (yes even a beastmaster ranger). But the monks can only struggle to get to the baseline to level 10. After that, their damage will suffer below the baseline.
Monks are pretty well ahead of baseline damage through level 10. They fall behind it about 10% at level 10, of course that's ignoring any DPR benefits that knocking enemies prone with the open hand monk brings.
d. Flurry of Blows: It's too limited a resource to be able to do every attack so it doesn't change their numbers much, and it requires devoting too many resources to Dex which causes stunning strike to suffer. But even if the Monk mysteriously could use flurry of blows all the time, and did crank Dex over Wis, they still would fall below the baseline of damage after level 10. But more likely they will fall below baseline at level 5.
Monks will focus on dex then wisdom. By level 10 a monk can pretty much flurry of blows every attack.
I say pick a build that you expect to outdo the monk and let's compare.
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