FrogReaver
The most respectful and polite poster ever
It's almost like monks get compared to the damage of a GWF, the AC of a plate and shield fighter, the hp of a Barbarain, the mobility of a rogue (or is it a horse), the saves of a paladin and somehow not being able to do better than all that combined at once makes a monk suck?
Now I get, monks after level 11 suck at damage - well at least until you start counting the advantage you can give allies. Melee allies get advantage when you prone an enemy using open hand and flurry of blows. All allies get advantage when you stun an enemy. By level 11+ you have enough KI to flurry of blows every round and stunning strike some. I'm almost betting the advantage you can great will be a far bigger benefit than an extra attack or other self damage enhancing mechanism. The reason this party advantage based damage doesn't get brought up is because it's very hard to quantify. But in an actual game it will be noticed!
Heck, by level 16 I'd say you could flurry and stunning strike each once per round.
Now I get, monks after level 11 suck at damage - well at least until you start counting the advantage you can give allies. Melee allies get advantage when you prone an enemy using open hand and flurry of blows. All allies get advantage when you stun an enemy. By level 11+ you have enough KI to flurry of blows every round and stunning strike some. I'm almost betting the advantage you can great will be a far bigger benefit than an extra attack or other self damage enhancing mechanism. The reason this party advantage based damage doesn't get brought up is because it's very hard to quantify. But in an actual game it will be noticed!
Heck, by level 16 I'd say you could flurry and stunning strike each once per round.