Primitive Screwhead
First Post
I am working on converting an encounter for some 15th level PCs and have a question.
A 'core' 17th level Skirmisher has a +21 vs AC basic attack.
The parties ACs range from about 26 {Striker} to 31 {tank}, meaning this critter has at worst a 50% chance to hit.
Toss in an expected Combat advantage and this ups to 60%.. and a measly 15% chance to miss the Striker.
This doesn't feel right, so I thought I would check with y'all smart folks. Is that right?
If not, Has anyone done the math to come up with 'standard' to hit bonuses for critters?
Thanks in advance!
A 'core' 17th level Skirmisher has a +21 vs AC basic attack.
The parties ACs range from about 26 {Striker} to 31 {tank}, meaning this critter has at worst a 50% chance to hit.
Toss in an expected Combat advantage and this ups to 60%.. and a measly 15% chance to miss the Striker.
This doesn't feel right, so I thought I would check with y'all smart folks. Is that right?
If not, Has anyone done the math to come up with 'standard' to hit bonuses for critters?
Thanks in advance!
The striker build is, um... mine. I am away from the campaign and helping my co-dm prep for the adventure. Ranged striker with no intent on getting into melee combat or staying there for long if dragged into it, so I agree his melee AC was not a priority on the build. His cloak of concealment and longbow range usually keeps him out of trouble.